This is a deck I’ve been working on for the last week or so. A friend of mine was doing an oracle may CT build that really interested me, but it wasn’t moving as fast as I’d like. @TheBriarfox was on my podcast (waitwaitdrm.podomatic.com) and mentioned string theory was a thing. That led me to the deck below.
Mother May I?
Chaos Theory Wünderkind
15 influence spent (max 15) •••••••••••••••
40 cards (min 40)
Cards up to The Spaces Between
Event (35)
3x Diesel
3x Dirty Laundry
1x Escher
3x Eureka!
2x Hostage ••••
2x Indexing
2x Levy AR Lab Access
3x Lucky Find ••••• •
1x Net Celebrity
3x Power Nap
2x Quality Time
3x Sure Gamble
3x Test Run
3x The Maker’s Eye
1x Tinkering
Resource (2)
2x Oracle May ••
Icebreaker (3)
1x Battering Ram
1x Garrote •••
1x Torch
I’ve been trying to get power nap to work since it came out, and I couldn’t really get it to be consistent. I’ve had amazing success with this deck so far, and today I played in a local tournament and was undefeated against HB Glacier, RP (Untrashable), NBN NEH and GRNDL.
How to play: Draw a lot. Play econ while looking for test runs. Hopefully you follow them up with Eureka!, but if not nbd. Your first cycle through the deck should be econ for setting up and getting your rig out. This should be happening quickly. Once you hit the bottom (and play all your power naps) hit the levy and blast back on through with oracle may and card draw. Since you can dump eureka/hostage/test run the second time through you can just spend a turn farting around with diesel and QT. I think I diesel/qt/qt in a game, which is a great move if you want to get event econ and nothing else.
Once the breakers are out you are Reading Rainbow (can go anywhere). The deck is currently tooled for R&D drilling, so I’ve been trying to do single access HQ to put some pressure on it so R&D doesn’t get ICE heavy.
Mulligan for Oracle May or Hostage. Yes, once the hostage does it’s job or you draw a May it’s dead. This brings me to my next point- the doubles have great usefulness in getting set up but (other than power nap) they become dead quickly. You’ll be drawing a lot so you’ll want to pitch all your doubles quickly to set up power nap. With 4 doubles in the trash, power nap becomes a 0 cost lucky find and it only gets crazier from there. If you get power nap early pitch it because it only makes future power naps better.
This deck makes a ton of money very quickly. No plascretes may mean you’ll have to lose a game or two to scorch but I haven’t had that problem because I’ve had too much money to get a tag on me. The only way you should be getting scorched is if the corp forces you to act.
Possible Considerations:
Hostage is something I’ve been on the fence about. It feeds the power nap and means I can see oracle may pretty quickly. The down side is it’s sucking up 4 influence and becomes a throw away almost immediately. Maybe go down to 1 hostage and 1 legwork. I think if hostage goes out I would want to go to 3 May, which is bad because it will hurt your draws from May.
I haven’t played escher in 20 games. Tinkering is a nice thought but I’ve never used it. Not sure what would go in those slots aside from a 3rd quality time. I don’t know that a third quality time would be prudent.
I’m open to any ideas.