CT String Theory/Doubles/Oracle May (It works)

Its useful more often than that.

For example - anytime you can trade a 1 point agenda for a 3 point via blackmail…

Problem is, though - these days, unrezzed ICE is less of a scoring inhibitor than Caprice/Ash/Nisei tokens are.

You were losing that game regardless.

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Queens gambit is awesome, especially vs RP.

1 Like

This is what I’m running now, I got rid of Oracle to increase concistency, tried Chaos PPVP (with good succes) but found it a shame that I only get use of the 40 card minimum ability of that ID. So I switched to Kate to save a bit on installs and go with interfaces rather than run events. The advantage is that you have to discard way less than before (modding an interface you don’t need yet is still ok) while keeping the powerful end game. I’d love Eureka#3, find it hard to decide between that or #3 of Qtime, scavenge or modded. Resetting femme with scavenge is either hugely important or not needed, The other 3 speed up the deck, which is never bad.

Kate PpVP (45 cards)

Kate “Mac” McCaffrey: Digital Tinker

Event (30)
3 Diesel
3 Dirty Laundry
2 Eureka!
1 Levy AR Lab Access
3 Lucky Find [color=#000000]••••• •[/color]
3 Modded
3 Power Nap
3 Quality Time
3 Scavenge
3 Sure Gamble
3 Test Run

Hardware (8)
2 HQ Interface [color=#444f80]••••[/color]
3 Prepaid VoicePAD
3 R&D Interface

Resource (4)
3 Daily Casts
1 Same Old Thing

Icebreaker (3)
1 Femme Fatale [color=#444f80]•[/color]
1 Morning Star [color=#cf3713]••••[/color]
1 Torch

Built with [URL=http://netrunner.meteor.com/decks/iP5YJNF2JEQ8EHyTj]http://netrunner.meteor.com/[/URL]

2 Likes

I really like this idea a lot. I’m going to try -3 Daily Casts, -1 Morningstar and -1 Scavenge, though, and replace with +1 Running Interference (a 4-influence double, yikes!), +2 indexing, +1 Same Old Thing and +1 Battering Ram.

I think you mgiht really be on to something here. Power Nap is a bit watered down, but playing Interfaces for free allows you to hold less cards in your hand and I believe it will make it feel a lot more efficient. No more ProCon OR Oracle! Wut?!

I wouldn’t get rid of the daily casts, so far I’m really liking them. They never clog my hand, early money is important to trash the assets in a glacier deck (you don’t want to face more than 1 big barrier). If there was another good, quick money card, I’d even try to get rid of power nap / Eureka to improve my early game (sacrilege in this thread, I know :slight_smile: ).

I’m really loving Morningstar, just screws with so many corp defences (most notably eli, bastion, hive, wall of thorns, Next silver, …)

Indexing I tried but found unneeded, good players know defending R&D is key against shaper and the deck is fast enough to quickly find an interface.

I might do 2-2 for scavenge / Same Old as well. 3 scavenges is often unneeded early game, later on Same old can be used for Levy, money or scavenge.

Overall I like R&D interface a lot better than R&D run events. Legwork or HQ interface is less obvious, but I went for the later because of the synergy with Kate, modded and being able to use cards after a Qtime…

I feel like Morningstar is just too dangerous without any Tinkering/Parasite/whatever (I think I was the first one to suggest trying it in this thread). It’s essentially an instant loss against a big ice deck with 2x5+ str barriers or advanceable ice (like Tenin and I lost to several of those. Not sure if my choice for a 4 influence double in its place is any better but at least it feeds the power nap and can provide a big economic hit to the corp or a free access.

Do you really feel like the deck isn’t making enough money to trash assets? Between Ppvp, Kate’s ability, Modded, Lucky Finds, Powernaps, and Sure Gambles (in addition to using Test Run/Scavenve/Eureka for breakers) it feels like it will have plenty of money without…?

I think for Morning Star you need at least two tinkering and two scavenge. Any less and I agree, you’re asking for trouble. With those, it can actually be an advantage, giving the corp a false sense of security. And tinkering/morning star is pretty funky against Jinteki as well - breaking one of their multi-subroutine sentries for a single credit can really mess their maths. On balance I think it is worth the risk now, but when Blue Sun hits that might change.

Right. Since Minotower didn’t have any Tinkering in his deck at all, I think Morningstar might be a bad choice there, which is why I suggested swapping it for Battering Ram and saving the 4 influence (although how best to use that 4 influence I have not decided!)

In the about 20 games I played with Morningstar, I’ve never been locked out for long. Femme can take care of 1 big barrier, if a corp rezzes 2 on say R&D, I can still get the agendas in HQ. I haven’t met a corp yet who can rez 2 big barriers on both HQ and R&D, and score everything from hand before I laid my hands on 7 points.

My original Chaos theory list had an atman, but I never used it. I never felt I needed tinkering, but it could be a nice addition. I’m a big fan of parasite, tried a version with corroder (3 MU for breakers) instead of morningstar, 2 parasites and 3 clone chips. It just felt slower, way less explosive than this list.

I’m a big fan of lots of money, can be used to solve all kinds of problems, like avoiding sea source traces, trashing assets, breaking expensive ice, getting your breakers out when you need them. With a rich runner, the corp never knows if they have a scoring window. If they wait to long, they’ll loose anyway.

Actually, I think I might just play both Morning Star (instead of the Running Interference) AND Battering Ram. Morning Star will be my first choice, but I could always swap in Battering Ram if anything presents a problem.

No problem running with a safety blanket first, once grown up, you won’t need it anymore :slight_smile:

That being said, tinkering does appeal to me. I think that 6 doubles + 3 power nap is about the minimum to make nap worthwhile, and you need a deck to concistently gets to the bottom. My deck isn’t doing that anymore, so I’m going to cut the naps and eureka’s, and see how it goes. 3 Same Old Thing are a given, then I’m also going to test tinkering. It improves early game aggression, can become late game economy (playing it on big sentries) and allows to break big barriers with Torch instead of Morningstar… and everybody seems to love it.

I probably should continue posting in the Kate PPVP thread instead of here though :slight_smile: I’ve little left from DJHedgehogs deck, I think mine is more consistent but less over the top good when your deck is nice on you.

@DJhedgehog - you still playing this deck to good effect?

@JohnnyCreations It’s been rocking and rolling. It’s probably around 50% against NEH and RP, which are the two that I care about. Higher against anything else… I think I may be undefeated against HB Glacier. I think I would be higher against RP except recently I can’t win a psi game to save my life. Basically the only things that give me problems are the ones that score out of hand.

The misses with may and difficulty finding and keeping breakers has never been an issue for me. I draw like a madman until I get what I need, it’s way different than playing other runners. So much so that your early game pressure is minimal because you just have to get your stuff.

The biggest plays for me are always: Test Run Femme then Legwork or Makers Eye or Indexing. That seems to put them on tilt long enough to get the rest of my shit going and the breakers are too efficient to really keep me out of servers. Ichi, Tsurugi and Komanu are the problems, but I don’t think changing breakers would help because sometimes I can scavenge onto one of these.

3 Likes

Thanks. I thought it would be helpful to get this thread on track. We’ve now divulged to a Kate PPVP deck, which is not the idea of CT String Theory. I haven’t tried an Oracle deck since an old non-double deck, but I’m going to start trying this out. Oracle May is just fun. :smile:

I wasn’t going to say anything, and just let the thread do its thing. I agree though, the above poster put up a PPVP deck with power nap that didn’t even make sense to have (since power nap is free and doesn’t benefit from the PPVP) and took out oracle may. Then changed the ID to Kate. Nothing really ground breaking, and absolutely the opposite of everything this thread is about (Oracle May, Doubles, String Theory).

At any rate- OM is good if you know the card type you’re going to draw. Sure, misses happen, but the efficiency is higher than professional contacts and only costs 1 to install. I think it’s a great deal more powerful than people give it credit for.

3 Likes

Sorry for derailing the thread, I’m not saying the deck I ended up with is any better than yours, just that it suits my playstyle better. I’ve tested different setups, and posted my findings. I’ve experienced both the good and the bad of May, and like I said, when it rolls well, it’s probably more powerful than my deck. But I like my deck better because of it’s consistency, nothing wrong with that I think.

Either way, I really had fun playing with the doubles. Ultimately I feel that the endgame power , doesn’t weighs up to the loss in efficiency early on by throwing away so many cards. But that’s probably more a matter of playstyle than anything else.

1 Like

I continue to enjoy this deck, and am likely bringing it as my Runner deck to my first official store tournament, this Sunday night. Will report back with my performance. I am still running x3r0’s Full Disclosure version. What is your current decklist, hedgehog?

1 Like

This is the deck I’ve been running lately.
First of all, it’s very nice to play.
But yesterday I found a new nemesis : Grail. When you run into a barrier that can trash your FF, you know it’s gonna be a difficult game.

Identity
[URL=http://www.acoo.net/card-detail/159/chaos-theory-wnderkind/]Chaos Theory: Wunderkind[/URL] (Cyber Exodus)

Event (35)
1x [URL=http://www.acoo.net/card-detail/333/hostage/]Hostage[/URL] (Opening Moves) ••
2x [URL=http://www.acoo.net/card-detail/573/legwork/]Legwork[/URL] (Honor and Profit) •• ••
2x [URL=http://www.acoo.net/card-detail/49/infiltration/]Infiltration[/URL] (Core Set)
3x [URL=http://www.acoo.net/card-detail/50/sure-gamble/]Sure Gamble[/URL] (Core Set)
3x [URL=http://www.acoo.net/card-detail/617/lucky-find/]Lucky Find[/URL] (Double Time) •• •• ••
3x [URL=http://www.acoo.net/card-detail/34/diesel/]Diesel[/URL] (Core Set)
2x [URL=http://www.acoo.net/card-detail/36/the-makers-eye/]The Maker’s Eye[/URL] (Core Set)
1x [URL=http://www.acoo.net/card-detail/37/tinkering/]Tinkering[/URL] (Core Set)
3x [URL=http://www.acoo.net/card-detail/160/test-run/]Test Run[/URL] (Cyber Exodus)
2x [URL=http://www.acoo.net/card-detail/200/quality-time/]Quality Time[/URL] (Humanity’s Shadow)
3x [URL=http://www.acoo.net/card-detail/282/indexing/]Indexing[/URL] (Future Proof)
2x [URL=http://www.acoo.net/card-detail/249/scavenge/]Scavenge[/URL] (Creation and Control)
2x [URL=http://www.acoo.net/card-detail/313/levy-ar-lab-access/]Levy AR Lab Access[/URL] (Creation and Control)
2x [URL=http://www.acoo.net/card-detail/524/eureka/]Eureka![/URL] (Second Thoughts)
3x [URL=http://www.acoo.net/card-detail/616/power-nap/]Power Nap[/URL] (Double Time)
1x [URL=http://www.acoo.net/card-detail/715/net-celebrity/]Net Celebrity[/URL] (The Spaces Between)

Icebreaker (3)
1x [URL=http://www.acoo.net/card-detail/26/femme-fatale/]Femme Fatale[/URL] (Core Set) •
1x [URL=http://www.acoo.net/card-detail/42/battering-ram/]Battering Ram[/URL] (Core Set)
1x [URL=http://www.acoo.net/card-detail/551/torch/]Torch[/URL] (Mala Tempora)

Resource (2)
2x [URL=http://www.acoo.net/card-detail/570/oracle-may/]Oracle May[/URL] (Honor and Profit) • •

Total Cards: 40
Total Influence: 15
[URL=http://www.acoo.net]Acoo: Android Netrunner Deck Builder[/URL]