Hayley Kaplan: Click Decompression

Here’s a fast Stealth Hayley list that I am having a lot of fun playing:
(description and tourney report past the title link)

Turbo Stealth

Event (11)
3x Diesel (Core Set)
3x Dirty Laundry (Creation and Control)
1x Legwork (Honor and Profit) ••
3x Sure Gamble (Core Set)
1x Vamp (Trace Amount) ••

Hardware (10)
2x Akamatsu Mem Chip (Core Set)
2x Astrolabe (Up and Over)
1x Clone Chip (Creation and Control)
1x Lockpick (Opening Moves)
1x Plascrete Carapace (What Lies Ahead)
2x R&D Interface (Future Proof)
1x Silencer (Double Time) •••

Resource (14)
2x Aesop’s Pawnshop (Core Set)
3x Armitage Codebusting (Core Set)
3x Daily Casts (Creation and Control)
3x Drug Dealer (Old Hollywood) •••
2x Ghost Runner (The Spaces Between)
1x Kati Jones (Humanity’s Shadow)

Icebreaker (3)
1x BlacKat (First Contact) •••
1x Dagger (Creation and Control)
1x Refractor (First Contact)

Program (7)
3x Cloak (Creation and Control)
1x Clot (The Valley) ••
3x Self-modifying Code (Creation and Control)
15 influence spent (max 15)
45 cards (min 45)
Cards up to Old Hollywood

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Just remember to change it in a month for the NAPD Most Wanted List.

I’ve noticed this is the second list you’ve posted that I’ve responded to in this manner. I don’t want to sound like I’m just being harsh on the list just because it doesn’t fit MWL, I want to make sure you’re aware of it because I would absolutely hate for you to have to learn about it during a tournament…

This one’s as simple as changing Clone Chip to Sacrificial Construct.


Is BlacKat performing well for you? I’ve always had to run Corroder for my barrier breaker in Stealth builds.

How often do you fire off the vamp? Given 3 drug dealers and okay, but not overwhelming, econ it would seem that it would difficult to get far enough ahead of the crop to make it worthwhile.

To adjust for MWL I only need to lose 1 influence on the Clone Chip.
Most obvious choice is swapping Blackcat for Corroder because they are quite similar in performance.

The beautiful thing with this deck is that it is very fast and aggressive, so when the corp has asset-based econ (which they often do), you just deny it to them. So by the time you Vamp them, they aren’t super rich.

Vamp usually goes like this. I get a couple of Drug Dealers on the table, sit on zero credits for some turns gaining money from Daily Casts and clicking Armitage when necessary to play stuff, accumulate cash on Kati. The turn after Aesop hits, I get 3 from Aesop, 6-10 from Armitage and Sure Gambles. Next turn there’s 3 from Aesop, 9-15 from Kati and there’s your Vamp in all its glory )

Hey all- just thought I’d post this deck that I’ve been having a lot of (casual and practice level) success with lately. Particularly because I feel it accidentally got better with the MWL changes I made. Write-up to follow:

Haley MWL Smaug (45 cards)
Hayley Kaplan: Universal Scholar
– Event (7 cards)
3 Diesel
3 Sure Gamble
– Hardware (11 cards)
1 Akamatsu Mem Chip
1 Astrolabe
2 Clone Chip••
1 HQ Interface••
2 Plascrete Carapace
3 R&D Interface
1 The Toolbox
– Program (16 cards)
1 Atman
3 Cache•••
1 Corroder••
1 GS Shrike M2••
1 Harbinger•
3 Multithreader•••
2 Paricia
3 Self-modifying Code
1 Study Guide
– Resource (11 cards)
3 Aesop’s Pawnshop
3 Armitage Codebusting
3 Daily Casts
3 Professional Contacts

Named after the Jnet rando whose deck inspired this list, it leverages the excellent synergy between Hayley and Aesops economy to build a mountain of cash in a hurry, which is then converted into a doomsday-rig for late game. a few notes about card choices:

Econ: Aesops/ProCons/armitage/daily casts/cache/harbinger/paricia/SG. The proven aesops engine is accelerated by Hayley’s ability, which also leaves clicks leftover for mashing armitage or procons as the situation demands. critically, you have a fair number of low-importance installs like paricia, mem chips, clone chips, armitage (even if mostly or completely full) and others that you can liquidate for quick cash at a moments notice with aesops. most of the deck ends up as econ one way or another, which mean you get rich quick.

Rig: multithreader is a key pivot when transitioning from early game to late game econ. it turns the somewhat lackluster but pumpable breakers into an unstoppable get-in-anywhere-for-free machine. Of particular note (and often overlooked) are its synergy with SMC, atman, and study guide. I’ve also tested the deck with gordian, which is fine, but makes for a much weaker late game; if I had 2 slots open I’d consider running SG and Zu.13 side-by-side. That said, atman often saves the day if they try an early rush behind codegates.

Support: interfaces are a no brainer as you can often get in every turn, and plascretes are a must- against tag heavy decks it’s often best to rush out your build and they go tag me, letting your multithreaders do the rest of your econ heavy lifting if they trash your key resources. Like them or not, plascretes are the way to go; if you discover a biotic in their hand, at least you can get a refund at aesops.

flex cards/questionable includes: toolbox is the obvious standout; frankly it’s unnecessary in most games, but I wanted a “maximum possible rig installed” memory solution, I chose to include this beast instead of going the safe rout with another akamatsu or a cybersolutions. if you’re looking for spots the third armitage, paricias, or second plascrete could also be pulled per your meta. Pet includes to consider for me would be escher (in case they finally manage to set up something that can tax you out), notoriety (very undervalued card right now with the prevalence of GFI), or drive-by or clot if you could find the influence.

Matchups: feels very strong against any glacier or rush setup, for obvious reasons. has surprising legs against FA; mostly my plan is to lay into them as hard as i can early, trashing assets and checking remotes and testing ice, while using haley click compression to get my setup rolling in the background. with plascretes and multithreader, the deck can hang with damage decks or other tagging setups as tag-me is rarely a death sentence, and procons means drawing up before/after net damage remains profitable.

Let me know what y’all think; am I delusional to think this big-rig could be fast enough to play? I think this deck, or one like it, is very well situated with ppvpk on the backburner and corps making some very tough influence decisions. If not, what are you trying in haley and what improvements would you make to this list? Let’s talk about the new queen of shaper (ok, maybe not, but still. she’s good.)!

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Asset control is one of my biggest problems in my current Hayley. I’ve not been able to figure out how to support the memory for paricia easily. Your list is also more robust in the presence of tags (I’m DOA w/o Aesop’s).

I think I might give it a try (was about ready to bail on Hayley).

My pre mwl builds slotted 1-2 scrubbed which helped. I was in a similar place to @voltorocks. The only thing you really want to install a lot of is resources, so weirdly she’s the best resource shaper ID even though you’d think it’d be programs or hardware that would make a shaper happy.

Plays into casts etc

yeah, oddly the paricias got added in as 0 cost programs to replace harbingers when the MWL hit, but so far they’ve been doing tons of work, I don’t know how I got by without! That said, late game I will generally abandon them for multithreaders (unless the corp is playing extremely horizontal).The heart of the deck is that thanks to aesop there are only about 4 dead draws (2nd and 3rd aesops and procons, both of which are so much better early it’s worth it) so the draw->install->aesops carousel never really stops.

[quote=“gumOnShoe, post:244, topic:3752”]
The only thing you really want to install a lot of is resources, so weirdly she’s the best resource shaper ID even though you’d think it’d be programs or hardware that would make a shaper happy.
[/quote]in general I agree with you, and in the bast I would try to focus heavily on resources (or hardware, or programs, depending on the build) to maximise hayley, and avoid putting in other card types. However, more recently I’ve been trying for more of an equilibrium between the three, meaning no matter what I draw there’s almost always an option for a hayley install. cache/harbinger/paricia/multithreader also mean there’s pretty much always programs you want to install; by the time memory gets tight, aesops will have scrapped them anyways.

aaalll that said, I think it’s fair to say that resource econ is hot right now, and it’s one of the few things hayley unequivocally does better than kate, and one of my primary reason for building this deck.

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The deck looks kind of slow to me. I’d get rid of the multithreaders and extra mem, and go 2x astro for console.

I can recommend bankjob to trash assets. Gives you good money, aesop the card with last credit on it. Or Imp, as you can sell an empty imp and then clone it back.

If there’s an id that’s well suited to run procon, it’s Haley. Still, I’ve gone back to earthrise and diesels, it’s faster, more consistent, but less maximum power I think.

Modded is always great with so many targets, even as a 1x

I think it’s a mistake to not run lady when you have aesop.

I don’t feel HQI is worth the influence, better run datasucker or so to have them spend some ice on HQ.

I run mimic and net ready eyes. Since you already want 2 plascretes, vs non meat damage decks you can install plas and then the eyes. Next eyes you install you take 1 meat and 1 plas counter. Then you aesop the plas with 1 counter.

Just some things I found that work for me. All in all, there’s plenty ways to go with Haley, I really love this id.

Is there a 7th Event or did it get removed at some point in tweaking?

Also, how necessary is the singleton Harbinger? I like the idea of Harbinger but the flipping aspect chewing up her ID ability makes me wonder if that 1 influence could go towards a 3rd Clone Chip instead.

I’d be tempted to cut the singleton Harbinger and a Multithreader and #SlotTheClot. The scariest deck for me right now is NEH Fastro, and while Paricia will do work in that matchup, I feel like it won’t be fast enough reliably. But that’s also just looking at the list on paper, I admit.

oh yeah, there was, forgot to change that! I accidentally copy/pasted an old version then edited the list by hand.

re: harbinger. pre-MWL I ran 3 actually, and they do great work (I’m currently testing out 2 each of Harb and cache, though i suspect cache is still better). the anti-synergy with hayley isn’t really an issue; there are plenty of turns when I know i just want to draw or money up, and you’re in no rush to pawn it since it’s zero mem. 6 credits for a fraction of a click is frickin nuts, and being able to trigger hayley on a program without stressing memory is also nice (this being its main advantage over cache).

on the flip side, clone chips aren’t that super critical to this deck (part of the reason I think it’s so well positioned in an MWL environment). most often I use them as extra SMCs while setting up, or as batty insurance. I think if you wanted to cut harbinger, you’d be better off spending that influence somewhere else (maybe also cut a multithreader and bring in a drive-by or clot?).

EDIT:

[quote=“Brodie, post:248, topic:3752, full:true”]
I’d be tempted to cut the singleton Harbinger and a Multithreader and #SlotTheClot. The scariest deck for me right now is NEH Fastro, and while Paricia will do work in that matchup, I feel like it won’t be fast enough reliably. But that’s also just looking at the list on paper, I admit.
[/quote]beat me to it while I was typing! I’ve been thinking about this, and it’s definitely on my list of things to test. with paricia the fastro matchup isn’t actually all that bad, but it definitely is the toughest matchup.

I will say that I think the deck is a lot faster than it looks on paper. the hayley tempo advantage is hard to express numerically but it is significant, and the deck definitely moves quicker than it seems like it should. I really need to test against the new MWL crop of fastro decks though - hard to say what’s going to shake out once people are pushed off the full architect/eli/biotic suite by the MWL.

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That’s really interesting, thanks for the explanation. I was thinking Clone Chip to pull back a Cache on the Corp’s turn, trigger her ID ability and then sell the empty Cache to Aesop’s on your turn, but the MU is definitely something to consider.

I’m a big fan of Pawnshop Hayley. That’s what I’ve been doing since she was released. It’s really good and is the shaper ID that keeps getting better. In this meta, Parcia is amazing or at least it’s been pre-MWL. Usual worst case is a click-free Easy Mark.

I’ve dropped Sure Gambles from my list a while ago. I’d recommend that you switch them to Modded or add more cheap installs to use Hayley’s ability and Aesop’s. Your non-resource installs are either 3 or more (except Corroder) or 0-1, so you can use Modded for efficient use of Hayley’s ability.

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I’d also suggest you try Technical Writer instead of Armitage.

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great advice - I had originally (long, long ago) tried including both, and dropped modded for deckslots and b/c of it cluttering an already full hand. Sure gamble is definitely a weak link in the deck right now (though oh-so-fine turn one ofc…) and you make some really great points comparing the two, so I will definitely have to give this a shot.

[quote=“tvaduva, post:252, topic:3752, full:true”]
I’d also suggest you try Technical Writer instead of Armitage.
[/quote]tried and discarded. TW is mathamatically a more efficient card, and can produce huge returns, but it further backloads the power-curve of the deck. I’ve found it indispensable to have a way to get cash right away when you need it, especially early to fight tough rush attempts. Iif I had a spot open up I;d consider going 2 and 2 on these cards, but so far I think the armitages have pulled their weight.

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I too am addicted to Hayley. The Pawnshop builds are a ton of fun to play and force me to think about every decision I make. I am not sure she is top tier and I still have a lot of learning to do but I enjoy the ID regardless.

Here are my two builds:

Hayley Shop w/ Chameleon: http://netrunnerdb.com/en/deck/view/516259
Hayley Shop:http: http://netrunnerdb.com/en/deck/view/539850

Can’t view the decks.

So since we can’t see @Varren’s stuff, here’s the Chameleon Hayley Pawnshop build I’ve been trying out this week. So far it’s done surprisingly well, with most losses coming from play errors from trying out a deck type I’m unfamiliar with (and the occasional general cockiness).

The Novelist, kinda

Hayley Kaplan: Universal Scholar (Breaker Bay)

Event (9)

Hardware (11)

Resource (7)

Icebreaker (5)

  • 1x Atman (Creation and Control)
  • 3x Chameleon (The Underway)
  • 1x Inti (Creation and Control)

Program (14)

Credit where it’s due, this is a modified version of a deck called The Novelist from a Netrunnerdb dude named turtle. I changed it to be playable vs Astrobiotics (kinda? Need to play against it more) with Clot/Clone Chips, have a win condition vs Butcher with the inclusion of Plascrete, and make it MWL compliant. I also threw in a couple Workshops because I think it’s bonkers to not include them, especially in Hayley. They were going to replace Tech Writer, but I wanted to see how that would do as well. I compromised and went to 46, using 2 of each. I’ll see which wins my affections.

I’m trying this out of Hayley rather than Kate mainly because I want to see which ends up being the better pick. Kate makes more money, but Hayley shits out installs like there’s no tomorrow, which also can fuel Tech Writer faster. I’ll try out both IDs, and I’ll see which I prefer.

I know the Harbinger/Pawnshop combo has anti-synergy with Hayley’s ability, but is has such good synergy with the rest of the econ package that I’m willing to look past it for now. Getting 7 bucks for a single install (that I’ll often get off the back of another install anyhow) has almost always been worth it. Other than that, the econ package seems fairly smooth. If it’s a matchup where I don’t need Clone Chips (no Parasite, sadly), I can turn them into 5-7 bucks cloning back Cache/Harbinger.

Inti is a real shitter of a card, but I can not afford influence for Lady, plain don’t want Corroder (also, influence), but need an answer to Wraparound that isn’t Atman 7. So Inti is in. Most of the time, Inti turns into Sure Gamble through Scheherazade/Pawnshop, so it’s still kinda okay, actually. Hell, a lot of the time SMC gets turned into a Gamble. Lots of Pawnshop cash in here.

Sahasrara is another card that I included, thinking “This’ll probably be cut super fast,” but has grown on me. A lot of the time, I’ll have 1 copy of Chameleon on a Workshop and another in hand. I’ll make a run, install the Chameleon from the Workshop with real money, and install the Chameleon from hand using Hayley’s ability using the Sahasrara cash, often times getting a buck from Scheherazade. I do this a lot, actually. It’s happened often enough that Sahasrara keeps it’s place. Plus, it can also be used for those sweet, sweet Cache installs, getting yet another buck.

So far the deck feels okay. I’m not at all sure it’s competitive at the highest levels, but I figured I’d throw it through the ringer to see how it feels. It might just be better with actual breakers rather than the Chameleon shit, but once you’re set up, Chameleon feels amazing. It’s just getting there that’s the important part.

Major downside, though. This deck has too many cards that are basically spelled “Sharahashahzhahra.”

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