It clot locks and remote snipes, and then eventually you will snipe enough agendas off RD or a stocked HQ to win.
panchantantra is a ton of additional econ in the form of sharpshooter breaks with techtrader. one piece of ice per run that is expensive instead makes you money. even more if you clone chipped it back.
Variance is in getting the combo (Replicator + Bazaar + some Tech Writers/Traders) online fast enough. I think the deck could use Artist Colony/Fan Site package.
It might be sacrilege, but I think a Spy Camera could be cut for a Political Operative (or, y’know, the boring choice of cutting Crescentus in versions that are running that). If (if) you get set up before the Corp runs away with it, the only way you lose is psi games. Panchatantra being once per turn makes you especially vulnerable to them.
It looks like @kiv (in the videos above) took out the Corroder to make room for Clot, which is probably the right call, and some other changes as well.
Yeah agreed. Since we don’t use any multi-access you get value off of dirty laundry at every stage of the game, and 3 cred without costing a click is just as good as 5 creds profit anyways.
@Calimsha proposed a list on r4g, he plays now with -1 saccon, -1 sharpshooter, -1 zu, +1 gordian, +1 deus X, +1 smc, +1 atman (46 cards).
I play @kiv 's list with Calimsha’s modification, but with only 1 atman and +1 pancha (46 cards aswell). So I have a ratio of panchatantra x2 / “panchable pgm” x3.
Others there put TTW or things like that.
I was highly doubtfull about this deck in the begining. It’s hard to pilot, have good to awfull starts,
terribly unforgiving but terribly rewarding at the same time and immensely fun.
As I said there I think it’s a deck that can make progress midrange players like me.
In phase 1, you won’t see many of those, so Pancha / Sharp I guess. Phase 2 /3 you’re rich so Atman 0 is only what you need +1/2 Sharp or Deus X
(you can also bruteforce pancha reinstalls through CCs / Hayley, crashing cars or not for the luck, each time getting credits for throwing things with tech tradders : you end running wining credits :)).
MWL is only active from August 1st, that leaves the SSCI and a regionals still pre-MWL for me. So the question still stands
Edit: realized Astro limit is in FAQ, so it’s only relevant for the SSCI now.
I think sac-con It goes a long way towards locking down the end-game vs any FA deck. To me it’s a big part of the “god mode” the deck goes into It’s plausible it could be dropped though if the slightly worse god mode is an acceptable loss for the slightly faster setup time another slot can give.
Also saccon it helps tremendously vs CI since it makes their combo much more expensive and card intensive. It’s still not impossible, but double clot + saccon is really tough and requires tons of credits because of Biotic and 2x CVS. This lets you put pressure on them through spy cam + HQ runs once you’re set up without worrying as much about suddenly losing. We have no multi-access and a low access early game, so can’t rely on the standard strat of run a lot then stop and set up for a big glory run turn. With Museum spam going the wayside CI might get pretty popular since degens gonna degen.