Most decks I play against actually only have Jacksons, with about half of them having SanSan. I just suspect we value different plays differently. Here’s the main points of difference:
Think about the plays you can (and sometimes do) make because Jackson trashes for 3. Like, when you have 2 in hand early, you’ll play him out unprotected and draw cards once, letting the runner pay to trash him. You’ll recur him later if needed (either with Interns or one of the other Jacksons), and the 3 credit tax can be a significant tempo hit, especially early. Whiz stops this.
He also trashes JH for free when accessed from a central, which is a situation where you definitely would want to pay to trash, especially later in the game in an RnD lock situation. This alone nets me 6-9 credits per game, which is about on par with the utility Gabe provides in a tough game. So I’d be already fine with Whiz if everybody just ran Jacksons. However…
Sure - if you have an Imp and you play it before you see the SanSan and still have a counter left and you haven’t used it this turn yet. Being Whiz means you don’t have to fill any of those conditions and can nuke SanSan with much more flexibility. If 2 credits are too much, or you’ve used the credits already that turn, sure - Imp away. But being able to save that Imp counter and/or its use for the turn opens up more plays… that’s something I definitely value more than random Noise mills, and sometimes even more than targeted Noise mills.
Fewer things are more frustrating than getting needed Operations in your hand Imped… being Whiz means I get to do more of that. Surely that can’t be a bad thing.
How is trashing a troubleshooter for free useless? Are you playing a different version of Netrunner than I am, one where being Anarch means you’re forbidden from accessing centrals with multi-access cards? Like, seriously dude
Also, certain plays come to mind - like, a corp setting up a server for an IAA play by putting in a Troubleshooter on a previous turn. If you go in to check it, you’ll trash it for free instead of for 2 credits. Given the credit efficiency of Anarch icebreakers, that’s often relevant! Same thing with Refinery.
Ash is pretty common in Making News, i’ve seen Jinteki use him to great effect now that they have money, and even certain Weyland builds make good use of him (yes, there is more than one Weyland deck you can actually play competitively).
In general, what I’m seeing in Noise vs. Whiz comparisons like this one feels like a clear case of cognitive bias - you play a game where you feel like you don’t get enough value out of Whiz’s ability, so you compare it with the ideal use case of Noise’s ability… but that’s not really fair (to either of them).
Personally, most times I’ve played Reina or Noise in the 3 months, I invariably ended up wishing I’d have taken Whizzard instead. The one notable exception to this was a game where Reina’s link saved my sorry ass repeatedly, which is why I think that’s her best feature