Idoru-NBN Asset-Character-2 inf
Rez: 3
Trash: 4
Whenever you rez a piece of ICE, place 3 on Idoru.
(Click)(Trash)-Take all credits from Idoru
The things we can do with light these days.
Idoru-NBN Asset-Character-2 inf
Rez: 3
Trash: 4
Whenever you rez a piece of ICE, place 3 on Idoru.
(Click)(Trash)-Take all credits from Idoru
The things we can do with light these days.
Monte Carlo Grid-Weyland-Upgrade-1 inf
Rez: 4
Trash: 3
You cannot have more than 1 region in a server.
The base strength of all ICE breakers during runs on this server is 0. All ICE protecting this server costs 1 more to rez.
Needs a little bit ofâŚje ne sais quoi, donât you think?
I was thinking lately âWhy should anarchs get all the fun with bad pub? Think about how profitable it could be in the media!â So here are a few criminal ideas I came up with. Theyâre probably bad, especially because of Blackmail, but thematically it seems like something that should be explored.
Those are some really interesting ideas man.
I feel like Iâve had this idea before but I couldnât find it in any of my posts
Ghost Network - 2c
Neutral Resource - Virtual - Stealth
When your turn begins, put 1 credit on Ghost Network. Use these credits to pay for using Icebreakers.
Art: Picture of ghostly figures in cyberspace. One resembles Whizzard.
Dedicated Legal Team
Weyland-Asset
Rez:0
Trash: 3
Whenever you take Bad Publicity, gain 3.
(Click), 1: Remove 1 Bad Publicity
Loophole!
Arms Dealing
Weyland 4/2 Agenda
The first time you spend at least 2 clicks playing Operations each turn, gain 3.
We here at the Consortium like to call it âDefense Contractingâ
Miranda Rhapsody
NBN-Alliance-Asset-Character
Rez: 3
Trash: 5
(Alliance text)
Whenever you rez an asset, draw 1 card.
Arrest Warrant
Weyland-Grey Ops-Terminal
Play: 3
Trace 4: If successful, reveal the runnerâs grip and trash all resources revealed. Gain 1 for each resource trashed.
If no resources were trashed, take one Bad Publicity.
Freeze!
Ad Banner
ICEâAdvertisement-NBN-1 inf
Rez: 3
Str: 2
The Runner may spend 1 credit to break any subroutine on Ad Banner.
->The Corp Gains 2
->The Corp Gains 2
-> Rez an asset, lowering the rez cost by 1.
No, I donât want to buy another ******* revolutionary new pill!!!-MaXX
The Puppetmaster
Unique-Executive-Neutral
Inf: 4
Rez: 10
Trash: 9
6 Recurring credits: Use these credits to advance cards and play operations.
You cannot gain bad publicity for any reason.
Reduce the Rez cost of The Puppetmaster by X, where X is the number of Agenda points you have.
Reduce the Trash cost of The Puppetmaster by X, where X is the number of agenda points you have.
If the runner trashes The Puppetmaster while it is installed, put it in their agenda score area as an agenda worth 2 points.
Runners are a threat that needs to be dealt withâŚPermanently.
Royal Casino
NBN-Asset-Ritzy
Rez:3
Trash: 6
Each time an unsuccessful run is made, place 3 on Royal Casino.
Whenever an agenda is scored, place 4 on Royal Casino. Whenever an
agenda is stolen, take 3 from it and place it in the bank. (Click) Take
all credits from Royal Casino.
They THINK theyâre betting on horses.
New Management
Operation-Weyland
Play: 4
Reveal an asset or upgrade in a remote server. Trash it, then replace
it with an asset/upgrade from HQ or archives, rezzing at no cost.
Clean out your desk by 5:00 or youâll get a flachette blast to the back of the head.
Bouncer 1.0
Bioroid-ICE-Barrier
Rez: 8
Strength: 4
(Click) break sub
-> End The Run
-> End the run unless the runner pays 2
-> End the run unless the runner pays 3
INTERPOL Headquarters
Neutral-Asset-Law Enforcement
Rez: 5
Trash: 5
Whenever the runner takes at least 1 tag during a run trash a resource.
Contracted Ambulance
Criminal 1 inf
1 install Hardware-Vehicle
Whenever you take damage, you may pay 1c to host the trashed card on Contracted Ambulance.
Click: Add a card hosted on Contracted Ambulance to your grip.
High threat response costs extra.
I just want to say that I think this is an awesome idea. It gives criminal a way to not lose that precious breaker that they could only afford to splash one of. Itâs an interesting alternative to typical recursion methods, but it doesnât invalidate kills from the corp side. Great job.
And the 1 inf makes it splashable, while the power level doesnât push out Anarchsâ and Shapersâ own methods of dealing with damage. I want a copy or two for poor Adam and his obligatory out-of-faction breakers.
Run forgery
Event criminal - 1 inf - 0c
You can play Run forgery when encountering an ice.
Gain a click and end the run. That run is neither succesfull nor unsuccesfull.
Trying to spin back a card Iâve always thought interesting, Three Steps Ahead.
The Charm - 3
Criminal Event - â˘
Play only if you made three or more successful runs this turn.
Gain 10c.
"Hard work isnât the only thing, but it is a thing." - Silhouette.
An idea Iâve had bouncing around in my head after I saw Information Sifting:
Criminal
0 link - 12 influence - 40 minimum deck size
Discard your grip (at least 4 cards): prevent the effect of the last action the corporation took. Take one brain damage token and one tag, (cannot be prevented).
âThe creators are angry. I donât care.â
âŚ
A completely bonkers ability with a severe cost that can get you very killed if you arenât careful. (Maybe too steep, considering crimâs lack of recursion.) The corp can play around it, but itâs still a pain-in-the-butt everything-denial ability.
Also not sure about the 40 deck size, but I figure it would be good to have another criminal with a 40 deck limit, and it doesnât really synergize with the ability anyways.
Ideas/comments? Iâd love to refine this a bit more. (I think the wording is a bit too vague, but Iâm not sure how to fix it.)
My take.
Eli 2.0
- 12 influence - 40 min
Take one brain damage, take 3 net damage, take a tag: Prevent the resolution of an operation, or prevent a chosen card from moving from HQ to its chosen installed location, or prevent the resolution of an action that costed the corp :click: or more. (costs are still paid).
With this wording, âcanât be preventedâ is baked in because if you donât fully pay a cost you donât get your effect. You donât have to trash your whole grip, but youâre only rescuing 1 card versus the original version since this happens on the corpâs turn, so I donât think itâs too much more powerful and the wording is so much cleaner.
The prevention effectâs wording has to be finicky since the effect of Capital investors is to give you 2$ right away, and the effect of âplay an operationâ off the reminder card is to gain an opportunity to play Hedge Fund, but you want those to feel intuitively similar. This wording makes you lose operations, but doesnât make you lose stuff you installed, since milling agendas is kind of lame.
An interesting nuance of the way this is worded is that if you try to replace an Eve with an Adonis and Eli is triggered, you have to trash the Eve to make room before the prevention window actually occurs, so your econ server will waste one turn. That should be fine of course.
Unlike the original more nebulous wording there is no way to negate an Atlas counter of Jackson pop here. It seems really hard to get a clean wording that would do that, although I know itâs the funnest stuff
Was bored and contemplating what a Globalsec Corp ID would look like.
GlobalSec: The Conflict Solution (SO GOOD of a name)
50/? (Not sure on influence, really, for this. I was thinking something like 20? Since unless there was some faction-ICE youâre probably going to be paying influence on a lot of your ICE suite.)
The first copy of each Gray Ops or Black Ops operation in this deck does not count against your influence limit.
You may include Security Agendas in this deck, ignoring faction restrictions.
Whenever the Runner suffers damage, gain 1c for each point of damage suffered.
The last part may be overkill, honestly. Not sure.
Dormant Subroutines
Operation-Grey Ops
NBN
Play: 1
Play only if the runner made a successful run last turn.
Resolve a âWhen Accessedâ Ability on an agenda in the runnerâs score area.
Surprise!
Jormungand
Unique-NBN-ICE
Sentry
5 influence
Rez: 16
Strength: 9
->Give the Runner 1 Tag and Trash a Program
->Give the Runner 1 Tag and Trash a Piece of Hardware
->Give the Runner 1 Tag and Trash a Resource
Gaze into the abyss for too long, and the abyss begins to gaze back.
Make Shoot the Moon a thing!
Man, Iâll just hard rez this, ainât no coming back from that.
Wall of Accounts
WEYLAND ICE -Barrier
(2 inf)
0 Rez
0 STR
When you rez Wall of Accounts, you may pay X$ to put X Power Counters on it. Wall of Accounts has +1 STR for each Power Counter on it.
1$: Wall of Accounts gains ââ> End the Runâ until the end of the turn.
âThe paradox of theft: itâs not worth it to steal from the poor, and you canât afford to steal from the rich.â -Fakespeare
A way for Weyland to leverage their massive cash reserves for something other than SEA-Scorch. It has no subroutines originally, so it requires some maintenance to work.
The non-neutral security agendas give you a lot of 3/1s, a few 4/2s that I donât think see much use (Sentinel Defense Program, Project Ares, and Character Assassination), 2 5/3s (The Cleaners and Labyrinthine Servers), and Philotic Entanglement. The 3/1s seem to be mostly a mix of ICE boosting and damage-enabling agendas, so that probably goes well with a damage-focused deck. Given the runner-side GlobalSec cards, I would think theyâd have something more trace-focused, but maybe thatâs where alternate IDs would come in.
Given card space and complexity, you might be better off just giving it a hefty bit of influence (25?) and dropping the âfree first copyâ for black and gray ops. There is some good neutral ice you can use if you feel the need to go all-in on Midseasons/Scorch, though HHN/Boom! will be a less expensive (for influence) option soon. Not a lot of tagging neutral ice, though, is there? Is there? Iâm too lazy to check, but I canât think of anything other than Hunter.
If youâre worried about the last bit being overpowered, maybe just give 1c for the first damage each turn, sort of a parallel to EtF and Palana. Security agendas give you a lot of access to plink damage from Jinteki and Weyland, so you could probably keep a pretty steady 1c every other turn, at least.