[Industrial Genomics] The Genomic Industrial Complex

This is basically attrition style IG…with damage into blacklist potential. I had 2 blacklists for fun infinite blacklist loops involving crick, but I found it to work so rarely a single blacklist was enough, especially when tutored for in the various ways you can do it. So far it picks up wins regularly, and that includes in SHL. I’d be happy to have some help fitting the absolute latest cards into the deck.

I’ve made quite a few changes along the way, but ideally you’re making the runner bog down as they run and hit bullshit, pay through to get to your assets, which inevitably they give up on, allowing you piles of cash, that translate into wins The weakness is long games that start bad, and bad draws, as it can be quite susceptible to bad draws. You most often have to score back to back TFPs and hope you already have at least 1 point from an early rush. It’s fairly tough to play IMO.

Industrial Genomics Growing Solutions

15 influence spent (max 15) •••••••••••••••
22 agenda points (between 22 and 23)
54 cards (min 45)
Cards up to Breaker Bay
Agenda Agenda (10)

1x Chronos Project
3x Fetal AI
3x NAPD Contract
3x The Future Perfect

Asset (19)

1x Blacklist •
1x Executive Boot Camp •
2x Hostile Infrastructure
3x Jackson Howard •••
2x Melange Mining Corp.
3x PAD Campaign
3x Shock!
2x Snare!
2x Sundew

Upgrade (5)

1x Ash 2X3ZB9CY ••
2x Caprice Nisei
2x Hokusai Grid

Operation (4)

3x Hedge Fund
1x Interns
Barrier (4)

2x Ashigaru
2x Eli 1.0 ••

Code Gate (5)

2x Crick
1x Lotus Field
1x Tollbooth ••
1x Yagura

Sentry (6)

2x Ichi 1.0 ••••
3x Pup
1x Tsurugi

Other (1)

1x Excalibur

Ideally you’re piling ice on RnD and Archives, and with reasonable Jacksoning and a fair draw, 0-1 ice on HQ, while holding snares and maybe fetals, the former being untrashable due to face-down cards and the tag cost after the run. Then you assemble a remote typically of ashigaru and ichi with excalibur in the mix, and possibly booth, and lean on caprice and ash for scoring. All tiny ice go on centrals forcing the runner to cope with them for cheap to harass your centrals, while you build up asset spam and the remote. Remember hostile infrastructure triggers on parasites too. I commonly deck my opponents.

I’ve been as high as 2 interns, and 2 booths, but reining in costs, even though you can float huge cash, is tough if your opponent finds enough imps, which, is a big thing lately.

Admittedly I don’t have batty, but I think the slots could easily be reworked to include him, and MHC could fit in over the pads, but I like my ~20% of wins that are kills off snare/+fetal.

I’ve also got a ronin+space camp version that is quite similar in the oven, as well as a corporate town one with clone retirement and tech start up. Tech startup actually lets you be quite flexible in running 1-of utility assets that can be grabbed easily, and inexpensively. Imagine a 10 to trash corporate town wrecking all the resource based runners out there these days XD

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