So let’s take a hop in my time machine back to a little place I like to call: Boardgamegeek 2 years ago ~~ woooooshhhhh ~~
Here we find, legendary criminal player Jopejope, high on a soapbox, leveraging his fame into lobbying for Fisk
>**Originally Posted by: Jopejope, boardgamegeek.com, 10/09/2013**
> Hey BGG Netrunners! JopeJope here. You might remember me from some
> strategy articles I posted over in the Strategy forums. I haven't
> posted in a while, but I just wanted to take a moment to tell you guys
> why you should vote for LARAMY FISK at this month's Plugged In tour.
> Do
> you like making fun and interesting decks? Do you like the challenge
> and creativity that goes into deck-building? Do you like picking a
> theme and building a deck around that theme, even if it might not be the
> most competitive deck possible? If so, then I probably don't really
> need to talk to you, because you're already planning to vote for Laramy
> Fisk at the Plugged In tour. Thanks for your support!
> But just
> in case you were thinking about voting for The Collective (We Hate The
> Collective), consider all the wonderful deck-building options that
> Laramy Fisk gives you!
> - You can force the corp to draw a card.
> Yes! FORCE them to draw it! Even if they wanted to draw a card anyway.
> Now, they have to draw a card on YOUR terms. This is more powerful
> than you might think. How so? Figuring that out is part of the fun.
> -
> You get 15 out-of-faction influence points. PLUS, you can play as many
> criminal cards as you want. Think of the deck-building variety! Where
> else can you get 15 out-of-faction influence points? Certainly NOT
> with The Collective (We Hate The Collective), no sir!
> Now some of
> you, (perhaps those of you whose names start with Spike) might be
> thinking of voting for The Collective (We Hate The Collective) because
> of the allure of their seemingly powerful ability. I'll admit, getting
> an extra click every turn does seem powerful. However, not only
> is this an extremely BORING ability, but it really isn't as good as you
> might think compared to the advantages that Laramy Fisk brings to the
> table.
> Consider this awesome Laramy Fisk deck:
> Identity:
> Laramy Fisk: Savvy Investor (Of Course!)
> Total Cards: (45)
> Event: (21)
> Account Siphon (Core) x3
> Inside Job (Core) x3
> Special Order (Core) x3
> Sure Gamble (Core) x3
> The Maker's Eye (Core) x3 ■■
> Emergency Shutdown (Cyber Exodus) x3
> Forged Activation Orders (Core) x2
> Deja Vu (Core) x1 ■■
> Hardware: (6)
> Desperado (Core) x3
> Plascrete Carapace (What Lies Ahead) x3
> Program: (12)
> Corroder (Core) x3 ■■
> Yog.0 (Core) x1 ■
> Ninja (Core) x1
> Femme Fatale (Core) x2
> Sneakdoor Beta (Core) x3
> Crypsis (Core) x2
> Resource: (6)
> Armitage Codebusting (Core) x3
> Compromised Employee (Trace Amount) x3
> Influence Values Totals -
> Anarch: 9
> Criminal: 62
> Shaper: 6
> "Now wait just a minute!" I hear you saying, "You just took an ordinary criminal deck and replaced the identity with Laramy Fisk!"
> That's
> very true, observant reader! And thank you for pointing that out! Let
> me explain why this is good, and why Laramy Fisk is BETTER than Gabe in
> this scenario.
> Look Spike, we all know that you can stomp every
> corp on the block with your Criminal deck. It's an awesome deck. You
> win nearly all of your games. But let me ask you this: Can you STILL
> win if you don't gain 2 credits from running HQ? Can you STILL win if
> you don't draw an extra 4 cards at the beginning of the game? More
> importantly, can you STILL win if the corp gets to draw a bunch of extra
> cards, which you will force them to do regardless of whether or not it
> is in your best interest?
> Aha! Now things are getting
> interesting! That extra difficulty is what will push YOU to be a better
> player, AND help you tune and optimize your deck against those few
> times when you lose.
> Which is better for a criminal deck,
> Infiltration or Forged Activation Orders? Is Daily Casts really better
> than Arimitage Codebusting? How will you ever know if you just win
> regardless of which card you include in your deck? Can you really
> distinguish between an 86% win rate and an 88% win rate if you only play
> 5 games per week? I don't think so! But with Laramy Fisk, you'll
> actually feel the difference, because you'll actually lose (gasp!) more
> often without that huge economic leg-up you're used to having against
> the corporation.
> Laramy Fisk is the perfect training tool to help
> make your Spike Criminal deck even Spikey-er. Then you swap back in
> Gabe or Andromeda and you're tournament ready.
> "But wait!" says
> Johnny, "What about those fun and interesting decks you promised! How
> do I actually take advantage of Laramy Fisk's ability?"
> Good
> question! You like to have FUN when playing Netrunner, and what is more
> fun than making your opponent squirm even as you give them the
> "advantage" of drawing extra cards?
> Deck Created with CardGameDB.com Android: Netrunner Deck Builder
> Identity:
> Laramy Fisk: Savvy Investor (Of Course!)
> Total Cards: (45)
> Event: (14)
> Vamp (Trace Amount) x2 ■■
> Account Siphon (Core) x3
> Sure Gamble (Core) x3
> Special Order (Core) x2
> Dirty Laundry (Creation and Control) x1
> Emergency Shutdown (Cyber Exodus) x3
> Hardware: (6)
> Desperado (Core) x3
> Plascrete Carapace (What Lies Ahead) x3
> Program: (14)
> Corroder (Core) x1 ■■
> Crypsis (Core) x3
> Pheromones (Humanity's Shadow) x3
> Sneakdoor Beta (Core) x3
> Magnum Opus (Core) x2 ■■
> Paricia (Creation and Control) x2 ■
> Resource: (11)
> Bank Job (Core) x2
> Same Old Thing (Creation and Control) x3
> Data Leak Reversal (Future Proof) x3 ■
> Daily Casts (Creation and Control) x3
> Influence Values Totals -
> Anarch: 9
> Criminal: 50
> Shaper: 6
> When
> does the corp LEAST want to draw cards? That's right: when they're
> broke. This deck keeps them that way. Hit them with the Account
> Siphon/Vamp one-two punch. Then see how much they like all those extra
> cards. As they are forced to play or discard all their non-agendas,
> they're going to be wishing they were playing against GABE, who merely
> gains two credits for a successful run on HQ rather than stealing all of
> their precious agendas. Sneakdoor + Pheromones means you can get in
> when you want to. It will be VERY hard to keep you out. Magnum Opus
> funds Vamp and Crypsis, while Paricia and Bank Job deals with their econ
> assets to keep them broke without going bankrupt yourself. Dataleak
> Reversal combined with Laramy's ability should give you a ton of R&D
> pressure (remember that Fisk almost has a built-in R&D Interface, particularly when the corp can't afford to rez ice on R&D) if it does not deck the corporation right out.
> This
> is just one of many decks that you can build with this interesting new
> identity, and that's just with cards that have been released so far. By
> the time Laramy Fisk is actually released, there will be even more
> options.
> So, as you can see, Laramy Fisk is an awesome identity, and is clearly just what Netrunner needs in order to solve all problems.
> But
> before I leave you, wise voter, I would like to very briefly, but for
> as long as I can bare, contemplate the HORRIBLE, DARK WORLD, that will
> come to be if (somehow) The Collective (We Hate The Collective) should
> win the Plugged In tour vote.
> The not-too-distant future.
> Thomas and Spike are playing a game of Android:Netrunner. They have
> setup a crude table in the remains of what used to be a game store,
> trying their best to find a sense of normalcy in what remains of
> civilization. Spike is playing The Collective (We Hate The Collective)
> and has already scored 4 agenda points.
> Spike: "Okay, for my third click, I run HQ."
> Thomas: "OK... I rez Viktor 2.0. It looks like you can't break that, so I..."
> Spike: "Wait, I spend two clicks to break both routines."
> Thomas: "What? You only have 1 click left."
> Spike: "Right, but I gained an extra click from my identity ability, since this is my third run of the turn."
> Thomas: "But your other runs were on different servers, so they aren't the same action."
> Spike:
> "Of course they are! One of the actions you can do is make a run. So
> that's the action that I've done three times. It's the same action even
> if they are different servers."
> Thomas: "I don't think that's what 'same' means."
> Spike: "It is! Lukas ruled that you could gain a click after three runs on different servers. It's a thread on BoardGameGeek."
> Thomas: "What's BoardGameGeek?"
> Spike: "It's a website where .... look, nevermind, let's just ask Jim, OK?"
> Jim:
> "Don't get me involved in this. The last time I played against
> Thomas, I had three Sure Gambles in my opening hand, and he wouldn't let
> me take an extra click after playing them."
> Thomas: "One of those was an alternate art Sure Gamble!"
> Spike: "It's still the same action!"
> Thomas:
> "Look, even if I were to grant that these three different runs were
> somehow the same action, you still wouldn't be able to break Viktor 2.0.
> It says you have to 'perform' the same action, and you haven't
> finished 'performing' your action of running HQ. So you don't even have
> the extra click yet."
> Spike: "No, I do! Because I have performed the action by initiating the run. That's what it means to perform an action is to initiate it."
> Thomas:
> "That doesn't make sense. You have very strange definitions for the
> words 'same' and 'perform'. Maybe your English is not very good?"
> Spike: "You jerk! English is my first language!"
> Jim:
> "Calm down Spike. Look, Thomas, I'm with Spike about the three runs
> being the same action, but honestly I'm not sure if he gets the click
> now or at the end of the run."
> Thomas: "Well I already rezzed my ice. Had I known we were playing that way I might have rezzed differently."
> Spike:
> "Look, fine, we'll play it your way for now. But so you know it was
> ruled that three runs are the same action even if they are on different
> servers."
> Thomas: "Ok, well, I'm not boosting the trace, and you still have an action left"
> Spike: "OK, I beat the trace ... and ... umm.... I'll run R&D I guess."
> Thomas: "OK, the ice is rezzed so that will cost you.... 5 credits to get in?"
> Spike: "Yeah, OK, let me see the top card ... Oh it's Priority Requisition! I win."
> Thomas: "Hooray. Let's play something else?"
> They
> move on with their lives, for now, but later that evening Jim is
> distracted by thoughts of Netrunner card rulings and stubs his toe, and
> 35 years later Spike dies of cancer.
> DON'T LET THIS HAPPEN. VOTE FISK!
> (This
> post has been paid for by The Laramy Fisk Campaign, The Laramy Fisk
> Family Trust, Citizens for a Better Bioroid, and The We Hate The
> Collective Collective)
----
*"I am faced with the choice of two identities. Laramy seems weak and doesnt interest me at all, I dont think I'll play him. The printing of this card will be approximately a null event - it wont really impact the game at all."*
*-- Alex "Alexfrog" Rockwell, c.a. 2013*
----