Surprisingly well. So far I’ve gotten Kati early, so the extra Armitages I draw tend to not get used, which is the point of them at this time… Backup econ that runs out while I’m looking for my long-term econ in Kati.
I also don’t need a whole lot of money to run places, since I can usually just eat whatever ICE is there with parasite.
I’ve found the main thing is getting card draw going. Inject and IHW are really useful for that. Kill decks scare me since IHW is my only defense and I end up using it for setup.
I’ve been playing an idiotic “viruses + money + a hades shard” deck, and with Rumor Mill in the mix blanking Jackson Howard it is winning a bunch. Anything you throw in the trash tends to stay there long enough for you to go and get it.
I dunno if the “church” of Noise preaches a second coming, but I’m replacing my hacktivists with Rumor Mill, and the choice isn’t even close.
45 cards (minimum 45)
11/11 (=15-4☆) influence used
Cards up to Blood Money
Have a write up for the NRDB publish but I can’t yet since it’s ‘unreleased.’ I wanted to try to design an Anarch with tag resilience. This deck compromises a bit to be able to play RealNetrunnerTM when your denial plan is… Denied. So far all games with this deck have been wins but have been incredibly difficult and intense from both sides. Usually I’ll go down as much as 5-0 or 6-0 before you get your Headlock established. Asset spam is your toughest Match ups but Medium dogs are still good
Between Inject and IHW, I feel like the draw is in a good place. Not sure about the effectiveness of the Cutlery events, but I haven’t played enough games to get a feel for them. I still like Atman over Aghora just for being so versatile. I think its worth the influence. It also acts as my second Yog.
I only really started playing Noise after MWL 2.0 so any advice would be appreciated!
Play Paperclip instead of Corroder, especially seeing how you run Inject. It will help not to overtax your Clone Chips. I’m not sure Cache is worth it just like that, maybe include Sheherazade? Also put Rumor Mill somewhere, that card is bonkers. I think I’d drop Hacktivist Meeting and a Cutlery for it. I like it though, has been a while since I played Noise and this looks fun. I’ll probably sleeve up a variation of this soon!
I’m right there with you! Blood Money still hasn’t arrived at our lgs, otherwise I would be making those exact changes. Hacktivist and Corroder are placeholders until I get that pack. I do like Cache though. It’s nice to have a couple Easy Marks to smooth things out in between the other econ cards, and it gets you a mill too. A lot of times I use it to close the gap on installing bigger pieces, and sometimes it’s a way to see the next card down on R&D.
Not sure I’d play peddlers and so many events. Also not sure if 3x temujin is better spent influence instead of aesops and cache. Other than that look sort of interesting.
Temujin is pretty neat economy, but is it really a great fit in a runner with 4 icebreakers and no way to tutor them? I’d think Liberated Accounts would be much more reliable economy, and cheaper on influence.
With these breakers, do you really need so many credits? or is the credit pool mostly to hold off the trace threat from the corp? My Noise (when I last tried to play him) has been losing badly to tag punishment, so this is a serious question from me.
Do you have enough draw and recursion to find your breakers and use Inject? I worry about using 1 copy of each breaker and Inject since getting the breakers back will cost a Deja Vu (that I’d rather use on Parasites).
Play like a real damn anarch and don’t be attached to your shit. Just work with what you have. Your ID ability applies pressure by itself. 3 Deja Vu is a ton of recursion. Liberated gives you +6. Temujin gives you +11/16. It’s not even a comparison. The card is so broken you should play it in basically everything. It’s one of the worst things to ever happen to this game.
I think modern Noise lists really need to include 3x Peddler to fight CI. I’m not sure what to do about that though, my past Noise efforts were completely wasted.
I would cut Plascrete, Casts, Scrubber, and Digger. Definitely Scrubber. Also I think Lamprey is really good if you’re gonna abuse SIFR. Play 3 Imp always. 3 IHW 3 Inject. That leaves 6 slots I think. 3 Lamprey, 3 Peddler. You can click for credits when you need to.