Lots of good cards to try. This is the deck for Autoscripter too, if there is one.
unfortunately, the corp gets to decide what to derez, so while it could be good on a first turn OAI Curtain Wall, itâs not a consistent fix for CW later on.
I think there is also a Muertos Gang/Forged Activation Orders/Cortez Chip Geist party sack variant as well. Criminal version of parasite. Then Shutdowns, Siphon, money and breakers. Crescentus.
All the strong IDs in the game are strong because they allow you to make a strong deck and contribute directly to the effectiveness of the deck. Any time a new ID comes out that requires a specific style of play Iâm sceptical of its worth because it narrows your options and makes it less likely youâll be able to come up with that initial strong deck.
In this dudeâs case, it seems like youâre narrowing the card pool massively to find cards that work with his ability just to make him draw you some cards slower than Andromeda will. What am I missing?
Some of the most fun I have with Netrunner is thisâthinking about new IDs and playstyles and making old cards playable. I enjoy testing out the new stuff that seems reasonableâsome people like to stick to the tried and true, which is totally fine.
In this case, Cortez Chip goes from a lackluster card to one that says âCorp loses 2 credits and you draw a card, also maybe trash a piece of ice (if you FAO itâactually probably only want to use the C. Chip when FAOâing).â Another thing Iâm noting is that many of his cards cost 0 or 1 to play on the table, which allows him to make space for the new cards heâs hopefully drawing with the ability without losing tempo. I played Val for months and one of the problems when draw isnât working with you is that itâs hard to keep drawing cards to find what you need without pitching other stuff you want to keep but canât play because tempo.
So yeah, this is theorycrafting, but for me itâs very fun and possibly will go somewhere!
Fair enough! I guess Iâm approaching them from a different perspective thatâs all. This ability got spoiled a long time ago and just screams Exile to me. Itâs situational card draw in a faction that already has a really strong draw-based ID in Andromeda. Draw 4 cards for free and mulligan if you donât like them is really hard to match with a draw-based ability and this one in particular seems underwhelming.
Clone chip and Crescentus are very good cards. I think Cortez Chip is superb here too.
Okay so a straight up comparison. Andy gets you 4 cards drawn right off the bat that you can mulligan; after that nothing. Geist gets you a card draw every trash ability, so somewhere after say 6 trashes heâs got you to where youâd be if youâd started out as Andy to begin with. After that he gains you tempo on trashes. For me, given how much longer youâll take to get the right pieces in play, I canât see it being worth it. Unless you can somehow craft a deck that becomes unstoppable in the mid-game AND relies on the few extra card draws to function I think youâre better off taking the exact same deck and putting it in Andy and getting those card draws on your first turn rather than staggered throughout the game.
It increases consistency through improved draw (seeing more cards), can be used to benefit you (when I played Exile Iâd use clone chip as scorched protection, or punitive protection sometimes).
Once you get down to work, and actually start playing and the paper math goes away, his ability is better than you think. Granularly being able to apply an ability in situations that can come up in game, his ability can be better than 1 big benefit (vis-a-vis Andy), since they let you push more situational wins, which lead to game wins/advantages.
For example, knocking a card off RnD in a vacuum isnât a good ability, its just a card the corp wouldnât draw. That isâŚon paper. In practice, that means accessing 1 more card on a later run, or hitting an agenda and forcing an unwanted ice rez on archives.
Iâm not certain yet how Geistâs ability will help here, hidden info maybe (through rolodex)? This one will have to be played to be sure.
I think the cards Geist is playing are enough different that you canât make a comparison easily to Andy. With Geist ideally you can set up plays in the mid-game where you are getting through normally taxing ice for free (drawing a card) and then Crescentusâing the ice (draw). You gain tempo while at the same time putting the corp on the back foot.
The kind of pressure will be different. More of a return to Crim roots of econ warfare than Andyâs control style. Maybe?
Yeah, but Andyâs so boring.
The difference with Exile is they havenât printed a card that triggers his ability since what, Scavenge in Creation and Control? Heap recursion is incredibly powerful and FFG is playing it very conservative with printing more, so heâs likely to be overshadowed by Kate indefinitely.
On the other hand, cards that [Trash] themselves are self-limiting and weâll see a lot more in the future. I see Geist right now as closer to how Cerebral Imaging was at release - he doesnât quite have the card support now but thereâs a lot of future upside.
Whoa whoa whoa, yes it is, even in theory :)! You win if there are no cards left in RnD! Itâs also a good idea in theory to see as many of the corp cards as possible, preferably without the corp dictating which cards youâre allowed to see (which is why RnD > HQ most of the time); spreading out where those cards are increases the likelihood youâll be able to see them, etc. There are many ways in which repeatedly being able to bin cards from RnD is good both in theory and practice.
Anyhoo, back to the regularly scheduled Geisting. His ability to draw from a trash cost is also nice in theory.
I see no reason why underworld contract would work better here than in any 1 link IDâŚ
Because itâs thematic. Geist is a magician thief, kind of like Mark Zuckerberg in that movie he was in with Haymitch. Everyone knows magician thieves hang out with shady people, i.e. Underworld Contacts.
As a result, youâre more likely to see UC in your opening hand with Geist, as a result.
MeâŚeither? Double check the post.
âWatch me pull a MemStrips out of this hat!â
Itâs because Geist has the most reason the run 2 link, because of the breakers.
Iâve had a lot of success running R&D with a chip + crescentus. Granted that run was indexing, but I could go back twice on something like HQ too.
Often cost the corp 4c, nothing to scoff at.
I think he runs account siphon better than just about any criminal. The main counter for account siphon is expensive ice on hq and assets. He cheaply breaks just about any ice 1 or 2 times and if those 1 or 2 times are on account siphon or vamp runs you are in good shape. Not to mention you get cheap tag removal with forger and crash space. Get added benefit from same old thing⌠cortez chip⌠etcâŚetcâŚ