Winning Decklists: Clockwork Gamer - January 2014

Originally published at: Winning Decklists: Clockwork Gamer Tournament – January 2014 - StimHack

All new tournament winning decklists will now be hitting the forums for discussion. Think these decks are strong, bad, makes weird choices, defines a new archetype? Let us know what you think.

Clockwork Gamer - January 2014 True Colors tournament winning decklists.

Identity:
Reina Roja: Freedom Fighter (Mala Tempora)

Total Cards: (45)
Event (13)
Vamp (Trace Amount #21) x3
Deja Vu (Core #2) x2
Hostage (Opening Moves #4) x2 ■■
Sure Gamble (Core #50) x3
Easy Mark (Core #19) x3 ■

Hardware (3)
Plascrete Carapace (What Lies Ahead #9) x3

Program (11)
Keyhole (True Colors #61) x3
Parasite (Core #12) x3
Crypsis (Core #51) x3
Femme Fatale (Core #26) x2 ■

Resource (18)
Ice Carver (Core #15) x2
Wyldside (Core #16) x3
Kati Jones (Humanity’s Shadow #91) x3
The Source (Creation and Control #55) x1 ■■
Daily Casts (Creation and Control #53) x3
Aesop’s Pawnshop (Core #47) x2 ■■
Liberated Account (Trace Amount #22) x3
John Masanori (Opening Moves #9) x1

Identity:
NBN: Making News (Core)

Total Cards: (49)
Agenda (11)
AstroScript Pilot Program (Core #81) x3
Breaking News (Core #82) x2
Project Beale (Future Proof #115) x3
Private Security Force (Core #107) x3

Asset (6)
Jackson Howard (Opening Moves #15) x3
Marked Accounts (Cyber Exodus #55) x3

ICE (16)
Tollbooth (Core #90) x3
Bastion (Creation and Control #26) x3
Pop-up Window (Cyber Exodus #56) x3
Snoop (Mala Tempora #56) x1

Shadow (Core #104) x3 ■
Caduceus (What Lies Ahead #19) x3 ■■

Operation (9)
Sweeps Week (True Colors #76) x3
Hedge Fund (Core #110) x3
Closed Accounts (Core #84) x3

Upgrade (7)
SanSan City Grid (Core #92) x3
Ash 2X3ZB9CY (What Lies Ahead #13) x3 ■■
Bernice Mai (Humanity’s Shadow #97) x1

Total Agenda Points: 20

Note: the psf and snoop choices are because literally everyone out here plays resource-less tagme decks. Swap for Flare and Character Assassination in normal environments

1 Like

NBN deck is similar to what I run. Why Marked? I think I’d consider cutting Marked x3 for Shipment from SanSan x2-x3 as a pseudo-econ card, and maybe turn Bernice into 1 extra Ice. That’s about it. I really dig the Shadows.

marked is to get them to spend more money trashing things. either they take a huge hit getting rid of it or they let me get make a bunch of money off of it.

How does your Reina deck handles heavy ice builds?

vamp and not letting them rez more than 1 ice on R&D