Am I wrong, or is the second card from the left Interns? Unless you’re playing two copies, that seems to be another snag.
Bio **** 4
SFMM JH EC PV *** 5
PS ** 6
AD Reuse (Interns, RO, Paper Wall) AM AD Interns (JH) * 1
AD Biotic AM AD Interns JH ** 6
AD Interns GFI SFSS SFSS EC * 7
take EC clicks **** 7
triple Kaguya * 7
The 2nd BL can be cut if you want. I’d definitely play sublim #1 before BL #2. Having all 3 adds a lot of flexibility in situations where you’re starting with a BL in hand and especially when facing hate, but I guess if ES is the only hate anymore then just another current would be better.
This is a really slick line. It flows naturally from your previously outlined philosophy of trying to score EC ASAP during combos, but requires exact anticipation of click counts going forward from pile 2. I’m going to try to start thinking about the combo the way you do (outlined here) and see if that improves my ability to detect subtle lines like this in-game.
Very nicely done.
Edit: One tweak is possible for those who might not see your pile 2 trick in game:
Don’t Reuse the 3rd Kaguya, and instead play BL (or Sublim, if you have it) in pile 3 to get the click you need for the third Kaguya. With BL this ends up at a net cost of 10c and still works within the constraints I had at the time.
Puzzle 34: You’ve been playing CI7 at your local league for weeks, so people are starting to slot hate. In this game, your Reclamation Order and both Shipment From SanSans have been removed from the game by a surprise Archives Interface.
34a What is the minimum starting credit total required to win the game? No Sublim. 34b What is the minimum starting number of combo pieces in hand required to win the game?
Basic 34a solution:
[spoiler]Hand: PS ADx3 SfMMx1 JHx3 EC PV GFI & no SfKs
Credit pool: at least $3 before the first chance to play Reuse; at least $10 if you don’t have 2+ Reusable cards (since playing Reuse will force more Biotics)
pitched via Reuse in pile 1 or 2 using the flex combo slot, but this delays scoring EC, meaning some/all of those Reuse credits have to go into BLs
In the game, I had $27, so I just played BL a bunch of times, put 2x SfK on EC+GFI, then double advanced and scored EC the old fashioned way. Ended up spending $20 but finishing with several clicks floating.[/spoiler]
Just FYI usually the hand it outside of the spoiler solution.
The interesting thing about SFK and SFSS is they actually both place the same number of counters, but SFK loses flexibility because it requires that you have 2 cards installed. During a typical combo you place 4(EC) + 3(PV) + 5(GFI) = 12 advancements, meaning you only have to play SFK six times. The trick is therefore making sure you have everything installed as you need to do it.
Here is a solution with a spare slot for something else for 10 credits, the triple AD and the 6 installables seems to be overkill for saving this: