From the article:
"That kind of play and the players who get the most out of it are privileged [sic] by receiving a whole variety of subtle benefits from the company’s style of supporting the game, as well as trickle-down effects of that style (Eg. Game stores running exclusively tournament-structured events, since that’s all the company directly supports). Ritualized competitive play is already a deeply privileged play-form amongst western communities and particularly those of young men, thanks to ideals that glorify and promote it as ‘enlightened’ or ‘superior’ that have existed for thousands of years (this is probably why it is commonly seen as the default by companies looking to have a professional involvement in developing a community of players). The result is that competitive players receive a whole load of benefits that they might have trouble recognizing as such, where other kinds of player have to make do. To the privileged, privileges just seem to ‘make sense’, like the idea that the player in a tournament who wins the most matches gets the highest prize, or that a tournament where players are completely randomly matched is strictly worse than one where they’re matched by the swiss system. Looked at under a lens where all participants in the tournament are assumed to be competitive players, these make sense, but in reality a good proportion of players won’t be. The response from competitive players might be ‘well why are they playing in the event then?’. Perhaps because there are few to no other opportunities to play against strangers, or to get swag, or just feel like part of something bigger. To be able to get these things in an environment specifically tailored to them are the privileges competitive players are extended that other players are frequently denied."
First of all, I want to point out that GNKs and local netrunner leagues generally have the same prizes, which are somewhat terrible. I gave up my prizes from my local league because I already had a femme, but I really don’t care about prizes anyway. I do like winning, but you can’t win everything.
Now, it definitely depends on the kind of community you have; maybe there are fist-pumpingly-competitive people there who just like playing the best stuff. Maybe so. That, as the article points out, is a sociological issue that can only be addressed with interpersonal communication. So, talk to the people around you. Help your organizer set up guidelines that benefit everyone, but don’t hurt people’s fun. Anecdote time: our local organizer, @Remorhaz, sets it up so that all you need to do is record 6 games with anyone each week - and you can drop 2 of your worst weeks. If you’re doing a “teaching game”, both players get points. And players get a base set of points for playing any games at all. On top of that, everyone gets a prize anyway. This lets players “dodge” competitive players, if they want, and still place very highly in the league. As our league nears its end, the players who are in the front of the pack spend more time playing each other out of courtesy to the other players, so they get knocked down a bit and other players can catch up. It’s just how we do it. In this way competitive players and non-competitive players can find common ground.
I do not disagree with the article’s point that privilege exists within these competitive communities (it always will), neither do I disagree that game companies can contribute to this sense of privilege by curtailing to competitive events (this doesn’t happen very much for Netrunner, though); however, the second point highlighted in the quote above needs clarification. There are a couple of things assumed by the article: one) that FFG favors competitive players, and that 2) FFG views competitive communities as the “default communities”. There is no substantial proof that either of these are true. There is nothing inherently wrong with ritualized competitive play; yes, it does favor competitive players because it is a competition. See Dan’s post somewhere above this one. The article seems to be drawing a line between someone who can only play basketball in her back yard and (if she’s exceptionally talented) become a professional ball player. These are fundamentally different social enterprises that emerge from the same game. I will not do well at a basketball tournament where players play at a level in which I cannot compete (I suck at basketball and would need just about the worst players to be on my skill level). The article also assumes that there aren’t enough opportunities for casual players to play. This is region specific, and I can’t speak to the Australian scene. Recently, at PAX Prime, FFG put on an Icebreaker tournament for newer players, some new and some competitive players showed up, and one of our local guys took it down. That didn’t ruin the tournament. Everyone seemed to have fun joining in with the community. Prizes were handed out to everyone. Everyone was stoked to be a part of this awesome community.
The article assumes, however, that these communities of competitive players are prioritized by FFG whereas other non-competitive communities are discarded, but this is simply not true, as they have said again and again their focus is to keep the game casual. They are pretty green at competitive organization. Their Organized Play twitter account is no more than a year old. However, I find it difficult to take seriously claims about unfair treatment of casual players, when there have been no actual cases of unfair treatment near or around me. I consider myself competitive in that I fucking love playing this game. I enjoy winning, but more than that I just enjoy playing it. It’s awesome.
If the argument, however, is that competitive players dictate the meta and the kinds of decks that are played more commonly: that does indeed happen. Why? Because good decks are easier to win with. That’s not a competitive player problem, it’s a core mechanic to the game. This is not, however, the fault of “competitive” netrunner players. Whether it is stifling the creativity of casual players is not really substantiated or sustained in the article, though the article does imply that it’s somehow a part of the problem of competition.