I don't think that's fair. GRNDL's ability is one of the strongest in terms of raw power, and any more than 10 would simply be OP. The reason it's not seen more is because there are lots of really bad cards printed for Weyland (HE-3, Salvage, etc), but the ID ability itself is amazing for an early game rush, which has a great synergy with what the faction's good at.
It's worth noting that GRNDL took second at the 62 player London SC. I think GRNDL's better than BS generally, both are viable, top tier decks, but GRNDL doesn't lose if it can't get off OAI/Curtain Wall like BS tends to. It's quite surprising to me that people rate BABW higher than GRNDL, but I guess that's because of personal experience.
This article I think misses the point in a few places by seeming to talk only about a subset of Weyland strategies. It talks as if Weyland can only ever be a full on glacier faction, and if so, I can agree somewhat with the criticisms, but that's simply not the case, and if you're playing GRNDL a lot of these don't apply, the ID plus an early agenda basically solves money problems, all of the good ICE is neutral/in faction (Ice Wall, Enigma, Chimera, etc), and the Scorch threat is GRNDL's Ash.
I tend to like TWA stuff, and the reason it wasn't mentioned is probably down to good GRNDL decks not being too popular most places, which I find bizarre but understandable. I don't want to sound too critical (as I fear I often do about a lot of things), and the article does bring up a lot of good points about having a horrible ICE selection for glacier outside of Blue Sun, but it felt like an important part of Weyland was left out.
@clercqie There'll be a video of Donald playing in the Birmingham SC top 4 going up at some point but I don't know exactly when. It's not really some special super secret build that's especially exciting, it's just basically an up-to-date version of Supermodernism and Donald is an incredibly good Supermodernism pilot.