I’ve been thinking a bit more about the Archer business - here’s an attempt to put into words what my experiences amount to:
Three Archers and three Hostiles is a package that to me says “I want to get an Archer going ASAP”. This may or may not have been a good idea for Weyland in the past, but with the way the meta is right now, I think it’s definitely a mistake to aim to rez Archer early (especially at the cost of taking BP).
A rezzed Archer is a significant investment, and so ideally you don’t want to rez it until you can protect it properly, by having infrastructure already in place: Sucker tokens being reasonably expensive to acquire, some Faeries already burned up, maybe a Crisium Grid on HQ. This, naturally, takes time and resources - that to me says “mid to late game”. For that, we obviously don’t need three copies of Archer, and if we presumably have some other one-pointer that already did its work at that point which we wouldn’t mind feeding to the damn thing, there’s no need for the bad pub.
Now that I think about it, I tend to view Archer as the complement to Hive, in a way. Hive is something I want to score my first agenda behind, and it gradually becomes less of a problem for the runner. Archer, on the other hand, is something I want to score the last agenda behind, once I’m ready to rez it and keep it relevant until the game ends - whether that means Crisium Grid to stop Shutdowns, other ICE to stop Cutlery (this is where the need for another ETR sentry comes in - shame that Guard sucks), an Ash in the server to make the runner break Archer multiple times, or whatever else.
Hostile into Archer as an early play makes sense to me only if you’re unable to score an agenda without a rezzed Archer, and so you need to FA the one that’s required for the rez. Now, mind you, that might still be a legit play, for instance if you want to score a game-changing three-pointer behind it… just don’t expect the rez to last you the whole game. So then, the question becomes whether the agenda you’re rushing behind the Archer is worth playing the whole game with one bad pub. It might make sense, it might not.
Two Archers with an appropriately adjusted ICE suite is working fine for me, so far.
tl;dr Seems to me that playing two Archers and some one-pointers with “when scored” utility and without the BP downside is the way to go.