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Asset Rez-to-Trash and game design

Basically, it’s counting interactions provoked by cards with ratios made of ressources of your opponent divided by your ressources. Study credit swings. Etc.

Something like Tour guide, for exemple, cost a card and a click, will cost a click and 5c to the runner if this works.
=> you will gain from 1 to 4 clicks on the runner if this works. It’s a good tempo card.

Neural EMP’s damage is -1clic for your opponent, and this cost a card, a clic and 2c (aka 3-4 clic trading for 1)

Coreset have cards giving medium to high ratios, then first expensions are low and this ratio is increasing through expensions.