So I’ve been waiting for First Contact to come out to work on an idea using Kate and a bunch of Stealth to build a viable deck. The idea here is to have efficient stealth breakers and the recurring credits to fuel them. Ghost Runner adds a much-needed degree of flexibility with generic stealth credits so you can get out of the gate a bit faster. BOX-E is great on so many levels that I couldn’t help but include it. The MU alone is spectacular for an MO based build, but the addition of the extra hand size is just too good to be true.
I threw some tinkering in to also help boost early game speed. Infiltration and Levy are mostly countermeasures for PE decks which remain popular on OCTGN in my experience. Let me know what you think.
Kate “Mac” McCaffrey: Digital Tinker (Core Set)
3x Diesel (Core Set)
2x Infiltration (Core Set)
1x Legwork (Honor and Profit)[color=#4169E1] ••[/color]
1x Levy AR Lab Access (Creation and Control)
3x Sure Gamble (Core Set)
2x Tinkering (Core Set)
3x Akamatsu Mem Chip (Core Set)
3x BOX-E (First Contact)[color=#4169E1] •••[/color]
3x Clone Chip (Creation and Control)
1x Dyson Fractal Generator (Double Time)[color=#FF4500] •••[/color]
1x Lockpick (Opening Moves)
2x R&D Interface (Future Proof)
1x Silencer (Double Time)[color=#4169E1] •••[/color]
14 influence spent (max 15)
45 cards (min 45)
Cards up to First Contact
Deck built on NetrunnerDB.ca.