Is this thread really devolving into people telling stories about the times they beat Ed Kim
I donāt think thatās a fair characterization of my posts. Iāll duck out of this thread for a while though. I really just wanted to play devilās advocate to help refine what makes Kim good; meaning have the community articulate the increased value of trashing ops.
SEA Source isnāt a Grey Ops/Black Ops card and you canāt trigger Tallie off of that.
Edit: Also, massive thread necromancy, my bad guys.
However you could totally Record Reconstructor a Subliminal Messaging to the top of their deck every turn with Tallie for someā¦ kind of a thing.
Thatās strange - the lesser threat on remotes is what I would say makes him have to be more aggressive than Whizzard.
Fair, but thatās a problem for any deck to cope with. Also, just a sundew isnāt actually enough econ (in my experience) because you need to clear that server out for scoring, or build a separate scoring server - which takes so much time. Denying RP some money is still relevant, even though it might not look it. If you still need the same number of credits, then trashing the Gift bought Kim an extra 2-3 turns - no small amount.
Part of why I like SMC so much - although it basicly means youāre off plan inject.
On a more broad note, Iām of the opinion that you canāt get the fullest out of aggressive decks in general without some calculated risk. If you never take damage from Cortex Lock versus RP, youāre likely being to cautious (I mean, if they only ever draw it on turn 12 or something, thatāsā different).
I wanted to put down my conclusions about Eddie, despite probably not adding much new to the discussion.
1 Link: There are no link-related cards that combo well with Eddieās ability. No matter what one thinks about MemStrips, theyāre still better than ZU+Dyson. Andromeda or Iain can experiment with Underworld Contacts, but they have no synergy for Kim. So all the link does is be the usual slight tax on traces.
HQ multi-access: Kimās ability works well enough on its own that you shouldnāt go out of your way to include cards you wouldnāt use otherwise. Nerve Agent (+memory!) is a no-go, as is HQ interface. Legwork gets extra utility for disrupting combos, so two of them is a strong consideration. SOT also gets extra value with them. If you have an Imp, even a single access on HQ is guaranteed to disrupt the corp, no matter which type of card you see.
Scrubber: Scrubber is a good economy card for Kim. The dilemma is that if the meta is in a place that warrants two Scrubbers, you may be better off playing Whizzard in the first place.
Imp: Thereās some overlap, but that only means your Imps can last longer. 2 is still the right call.
R&D multi-access: This is your route to victory. You want Medium early, and you want to make repeated runs at R&D. Iām never happy playing with 1MU consoles in Anarch, but Desperado is a strong consideration. Eddie might get some solid use out of recurring credits; Cyberfeeders or even Fractal Generators for your Corroder could work. Otherwise, you definitely want the usual Anarch ice destruction.
The general consensus seems to be that Eddie is not the strongest Anarch, but he seems to be the one who needs the least specialized deck-building, along with Whizzard. I like him for being a good ID to teach the Anarch play-style.
Thanks for sharing! Now, I will disagree with some of this
My Ed-playing experience makes me go completely nuts about this entire paragraph.
- no HQ multiaccess is a bad idea, because eventually theyāll hold a piece of ICE thatās useless to install (particularly common with Code Gates if youāre running Yog, but also other pieces), and you will be hitting it repeatedly. Imping it makes zero sense (even if you play Imps in the first place), so multi-access is the preferred solution
- Nerve Agent is very good, even if you have to trash it eventually. Just dropping it and getting into hand twice (something you would often want to do, especially if you hit an Op on the first run) creates a strong persistent threat, necessitating a virus purge or heavy HQ Icing
- When I played a singleton HQ Interface (I posted a list further upthread), it was totally worth the 2 inf, was never sad to see it, and it was annoying to the point where a couple opponents actually bankrupted themselves with a Taurus just to get rid of the goddamn thing Better than NA if youāre going Virus-heavy, both for memory reasons and for being un-purgable
- Legwork is less disruption than HQI for the same amount of influence (and pretty much eats more card slots, because might not be playing SOT otherwise)
First-turn RnD Tollbooth is still Anarchās cryptonite, I feel.
(agreed on the topics of Link, Scrubber and RnD, not playing Imp personally - my ID is my flatline prevention, and the rest of the deck is there to handle the other things I could want to Imp away)
Amen on the Nerve Agent. It can really alter the narrative of the game when you get it down early vs. a weakly defended HQ
Figures that I might stir something up. But thanks for the feedback, itās been a while that Eddie has been talked about. I see your point about HQ. Iām still not happy with NA. I used to play it with Demolition Run in Whizzard a while ago, and it was awesome. Itās fantastic when it works, but as usual, I have problems including a card that isnāt economy or draw, or gets me past ice in the first place. And I donāt like having to install over it when I need MU either. Maybe Iāll come around, Iāll not write it off just yet.
I like your point about the single HQ interface; in a way, it reinforces my point that Kimās ability is strong enough on its own; with only a single copy, youāll see it late or not at all in many games, yet you apparently
donāt miss it in those. But I also can get behind it being awesome when you do see it, without having any of the drawbacks NA has. I can definitely see both a 1 HQI Ed build, and a 2 Legwork Ed build. Legwork isnāt just disruption; you still use it for its normal purpose of harvesting an agenda crop. But if Iāve just taken an agenda off of a butcher shop NEH, Iād much rather play Legwork than have an HQI buried in my deck somewhere.
I agree with people who like HQ multi-access in Kim. Itās especially useful when playing against kill or combo decks because the relevant cards tend to pile up in HQ.
I really like Djinn in my Kim decks, but apparently Iām the only person who is willing to spend 1 click and 1 click to tutor up a Nerve Agent or Medium (or anything, really) depending on which server looks weakest. If Iām not playing with Djinn, I usually have 2 Medium and 1 Nerve Agent.
Djinn is just too finicky. The reason Memstrips gets used in the same slot is because it isnāt install order dependent, and provides MU for parasites.
To add to this I believe part of Kim weāre pushing is draw and play. SO is already a finicky problem solver weāre using because this hurdle is too important not to jump, but when disruption comes naturally making the most of it seems to be best case.
It does?
Also, I would run 2-3 djinn if at all just to draw it. If your econ game is strong, its great for getting to critical mass sooner. Iād put 3 in 100% of all rara noise builds.
You went and became one with the MemStrips (your profile pic). Itās courage like this that will help other MemStrippers to come out from the shadows and be proud of themselves, instead of living in fear of scorn and mockery.
As Iāve said before,
Itād be great if we could form a Memstrip Illuminati somewhere. All we have to do then is go to the Worlds '15 and wear Memstrips on our T-shirts, make custom Memstrip sleeves. If Dan doesnāt go crazy, then I donāt know whatā¦
Memstrips pride parades, here we comeā¦
Am i just being crazy or could this shell work just as well with Kim? Its VERY similar to the Kim build i was playing for awhile, heavy on resources and fixed breakers. Was great for Blue Sun matchups where i could match them for econ, perhaps Whizzard is stronger against RP in this case though due to reliance on drip econ from Assets?
L4J (Looking for job) - Madison, WI Regional 2nd place Ā· NetrunnerDB
Main issue is that Kim has to find room for Scrubbers and/or Imp, to keep up with the asset spam decks. After a lot of tinkering with Kim in the past few weeks, I do share the sentiment that Whizzard is better positioned in todayās metaā¦
Sadly, probably true. Damn you stumpy i really want you to work!!