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Fester-Darwin

As of right now I want to play Wiz. I might look into swapping ID’s later.

Maybe the account siphon can become two personal touches to help buff up that Darwin.

Version 3 (?)- I realized account siphon was clearly just a good card I wanted to slot in and not a card that helped further the deck. Took that out and put in two personal touches to stack onto Darwin to help against purges. Slotted in a single mimic as well for those matchups (mostly Jinteki) where there are either A) a ton of low strength sentries and B) where I am afraid of swordsman.

Also wanted to try a spinal modem for the recurring credits as well as to have an extra memory for my other programs in case Djinn doesn’t come up.

Will do some testing of this list in the next day or so.

Trash all the things

Whizzard: Master Gamer (What Lies Ahead)

Event (10)
3x Diesel (Core Set) ••••• •
1x Express Delivery (Honor and Profit) •
3x Sure Gamble (Core Set)
3x Surge (Humanity’s Shadow)

Hardware (8)
2x Cyberfeeder (Core Set)
2x e3 Feedback Implants (Trace Amount) ••••
2x Spinal Modem (What Lies Ahead)
2x The Personal Touch (Core Set) ••••

Resource (8)
3x Armitage Codebusting (Core Set)
3x Daily Casts (Creation and Control)
2x Kati Jones (Humanity’s Shadow)

Icebreaker (4)
3x Darwin (Future Proof)
1x Mimic (Core Set)

Program (15)
3x D4v1d (The Spaces Between)
3x Datasucker (Core Set)
3x Djinn (Core Set)
2x Imp (What Lies Ahead)
1x Medium (Core Set)
1x Nerve Agent (Cyber Exodus)
2x Parasite (Core Set)

15 influence spent (max 15)
45 cards (min 45)
Cards up to The Spaces Between

Deck built on http://netrunnerdb.com.

1 Like

I really like this version. The only thing I would want to see is a third Parasite, but that’s just preference. Hope it works well!

I know it isn’t ideal for many reasons. But I’m surprised that knight doesn’t fit here. I think it’s a good safety valve.

I might consider snitches before personal touch. I think its better to preserve your darwin and not lose it to grim/swordsman/archer than to have +1 strength after a purge. It will force them to purge more often, and you can save your economy, especially against Jinteki ICE you would rather not pay 10 to a komainu, especially if you could just parasite it. I find it pretty niche that personal touch will be making the difference in many cases, especially with surge.

EDIT: clone chip might also be better than snitch.

This is really cool, Darwin-anarch deck is one of my favourites to play, and you seem to be working through the same issues I was finding. It’s interesting that you can pretty much swap the id between Quetzal, Whizzard, or maybe even Reina.

I agree with false_idol in that I rarely find Darwin’s strength to be the problem, but having enough credits to break things can be a major headache especially if you aren’t setup yet. In my most recent build, I’ve actually found this so much the case that I dropped datasucker and instead am running 3 knights, so I am always prepared to deal with lotus field or wraparound, even early game. It really sucks having to wait for parasite to do its magic sometimes, but knight has been essential in several games already.

Snitch is a really interesting idea, I hadn’t thought of that, although if you just expose it, then it isn’t rezzed for parasite? Still only spending money on runs you care about could help.

After seeing this thread linked elsewhere I decided to post some updates:

I have switched to Queztal, just helps in general. This is the current list:
Trash all the things

Quetzal: Free Spirit (First Contact)

Event (12)
3x Diesel (Core Set) ••••• •
3x Dirty Laundry (Creation and Control)
3x Sure Gamble (Core Set)
3x Surge (Humanity’s Shadow)

Hardware (9)
3x Cyberfeeder (Core Set)
2x e3 Feedback Implants (Trace Amount) ••••
2x Spinal Modem (What Lies Ahead)
2x The Personal Touch (Core Set) ••••

Resource (9)
3x Armitage Codebusting (Core Set)
3x Daily Casts (Creation and Control)
2x Kati Jones (Humanity’s Shadow)
1x Utopia Shard (All That Remains) •

Icebreaker (4)
3x Darwin (Future Proof)
1x Mimic (Core Set)

Program (11)
3x D4v1d (The Spaces Between)
3x Djinn (Core Set)
3x Imp (What Lies Ahead)
1x Medium (Core Set)
1x Nerve Agent (Cyber Exodus)

15 influence spent (max 15)
45 cards (min 45)
Cards up to All That Remains

Deck built on http://netrunnerdb.com.

With this being the idea once O&C comes out:
Trash all the things

Quetzal: Free Spirit (First Contact)

Event (15)
3x Dirty Laundry (Creation and Control)
3x Lucky Find (Double Time) ••••• •
3x Steelskin (Order and Chaos)
3x Sure Gamble (Core Set)
3x Surge (Humanity’s Shadow)

Hardware (9)
3x Cyberfeeder (Core Set)
2x e3 Feedback Implants (Trace Amount) ••••
2x Spinal Modem (What Lies Ahead)
2x The Personal Touch (Core Set) ••••

Resource (6)
3x Daily Casts (Creation and Control)
2x Kati Jones (Humanity’s Shadow)
1x Utopia Shard (All That Remains) •

Icebreaker (4)
3x Darwin (Future Proof)
1x Mimic (Core Set)

Program (11)
3x D4v1d (The Spaces Between)
3x Djinn (Core Set)
3x Imp (What Lies Ahead)
1x Medium (Core Set)
1x Nerve Agent (Cyber Exodus)

15 influence spent (max 15)
45 cards (min 45)
Cards up to Order and Chaos

Deck built on http://netrunnerdb.com.

Man, Parasites being cut entirely kinda scares me, but if it works for you more power to you. I like the Quetzal change overall, I think, even in the current meta. It looks great! How much have you tested the current version?

I like the look of your updated build, it seems more focused on supporting Darwin which makes sense. I totally agree with the 3 Darwin and 3 Djinn, you really need to get the whale out ASAP.

I too am surprised at zero parasites, it’s true they are kindve useless against some corps, but they are so good against others. What is your game plan against a corp like HB with next ice or RP with Tsurugi or komainu? I’ve always found parasite essential in those match ups.

Diesel makes sense to me too, you really need the extra draw, I guess you could try earth rise now too, maybe free up some influence. I started using inject and duggars for draw power, but the restrictions imposed by those cards end up taking the deck into different directions.

This is the deck I have been playing at my local game nights and will take to tournament this weekend. So far it has performed very well for me. It gets set up and then has a sense of inevitability about it when I can get in anywhere at all.

Mimic is there specially for the sentries you mention. It is not a parasite answer but since I have no real way to tutor them or play them quickly. I think i got spoiled by shaper’s insta-parasite. I never got them when I wanted them and they sat in my hand a bunch so they got cut.

Great, glad to hear you have found success, I’ve been playing builds roughly along these lines for a while too, But have found patchy success, sometimes works really well other times it feels like nothing works.

I find if the whale gets established, there is this state where it is clear you are ahead, and the game comes under your control, but if that doesn’t happen for whatever reason, it’s difficult…

Incubator really makes Darwin a threat, I played against one and was furious at my inability to do anything without playing around fester, or more commonly, losing 4 credits. Card draw seems to be important in decks that just want a simple rig setup, like chaos/crypsis/mopus/vamp denial, or this, maybe diesel and earthrise are good, or quality time and earthrise. Earthrise alone can probably set you back a bit if not played at the right time, but being able to draw on top of that into economy, then your suite seems ridiculous, and really puts pressure on the corp to start doing something.

The cutlery suite is probably going to make this deck bananananananas

The main issue is that it pretty much rolls over to fast advance.

1 Like

Hopefully sansan fixes this, but the time that comes out, will we all be tweaked out trying to play the fastest decks out there?

So I took it to a small 7 man tournament last night (I know not the biggest, but its more than just casual game night) and Quetzal went 2-1 on the night (I went 5-1 on the night running a PE corp for the win). The only loss was to a NEH dedicated response team tag-storm deck that came down to a few random accesses that could have gone either way. I scored 5 points and was searching for the last two.

Notes:
Versus NBN which I originally thought was an auto-loss Darwin is mostly unnecessary since their ice is so porous. Just run and keep the pressure up and there is a chance. Since most of their ETR ice are barriers (wraparound, Eli) until/unless they can find their other ice (enigma and quandary) you can waltz right through it.

Versus RP (a casual game I played after the tournament and lost) oh god E3 implants is important and since both copies were in the bottom 5 cards of my deck I lost that game.

Otherwise once Darwin and David are installed you basically have access to any server you want with enough cash.

I wish Armitage was copies 4-6 of Daily casts. Or that I had room for Magnum Opus, but with no way to find it reliably why bother.

Things I would change:
When Steelskin comes out two of the Diesels I think will become the third Personal Touch and E3. Just for the sake of more consistency. Perhaps after testing I find that the third E3 is unnecessary I will look at something else.

I would like to find space for the cutlery that eats barriers, probably two copies. I think in place of dirty laundry. (Which I did not have in my deck last night I had two suckers and a parasite I think left over from an earlier build but I did not miss the extra cash at any point).

In conclusion: I think this deck is actually quite good, and with the personal touches and surges you mitigate the main weakness, Darwin’s strength. I am pleasantly surprised at how well it did honestly.

I took my list to the Chi-Lo Grudge Match yesterday. Quetzal did fairly well, I went 2-4 with her, but wait stay with me here. Here is what I ran:

Chi-Lo Quetzal

Quetzal: Free Spirit (First Contact)

Event (12)
3x Diesel (Core Set) ••••• •
3x Dirty Laundry (Creation and Control)
3x Sure Gamble (Core Set)
3x Surge (Humanity’s Shadow)

Hardware (9)
3x Cyberfeeder (Core Set)
2x e3 Feedback Implants (Trace Amount) ••••
2x Spinal Modem (What Lies Ahead)
2x The Personal Touch (Core Set) ••••

Resource (9)
3x Armitage Codebusting (Core Set)
3x Daily Casts (Creation and Control)
2x Kati Jones (Humanity’s Shadow)
1x Utopia Shard (All That Remains) •

Icebreaker (4)
3x Darwin (Future Proof)
1x Mimic (Core Set)

Program (11)
3x D4v1d (The Spaces Between)
3x Djinn (Core Set)
3x Imp (What Lies Ahead)
1x Medium (Core Set)
1x Nerve Agent (Cyber Exodus)

15 influence spent (max 15)
45 cards (min 45)
Cards up to All That Remains

Deck built on http://netrunnerdb.com.

2 wins: versus HB and an RP. Set up the rig run where you want surges close those scoring windows they thought they had.

4 losses: RP, RP, Weyland, Weyland. The two other RP matches were rough, not seeing e3 soon enough was problematic. The two games versus Weyland though were games were I got to six points and scrambling to find the last one before they found their kill combo. There were plenty of accesses so it could have gone my way very easily. I am very pleased with Quetzal’s performance overall.

Notes and thoughts:
I cannot wait for steelskin.

Nerve Agent always sat in my hand and never saw play, I am going to cut it. I think Imp and Utopia are enough HQ pressure.

I think a second Mimic would help out a BUNCH versus Jinteki matches since they run so many sentries, saving that extra credit versus Darwin adds up.

After my last post the last guy I was playing (Billy) built the deck and tested it out, so after the rounds last night we were talking about what changes to make when O&C hits and settled on this list:

Chi-Lo Post O&C

Quetzal: Free Spirit (First Contact)

Event (11)
2x Knifed (Order and Chaos)
3x Steelskin (Order and Chaos)
3x Sure Gamble (Core Set)
3x Surge (Humanity’s Shadow)

Hardware (11)
3x Cyberfeeder (Core Set)
3x e3 Feedback Implants (Trace Amount) ••••• •
2x Spinal Modem (What Lies Ahead)
3x The Personal Touch (Core Set) ••••• •

Resource (7)
2x Armitage Codebusting (Core Set)
3x Daily Casts (Creation and Control)
1x Kati Jones (Humanity’s Shadow)
1x Utopia Shard (All That Remains) •

Icebreaker (5)
3x Darwin (Future Proof)
2x Mimic (Core Set)

Program (11)
3x D4v1d (The Spaces Between)
3x Djinn (Core Set)
3x Imp (What Lies Ahead)
1x Magnum Opus (Core Set) ••
1x Medium (Core Set)

15 influence spent (max 15)
45 cards (min 45)
Cards up to Order and Chaos

Deck built on http://netrunnerdb.com.

I am honestly not sold on Knifed since it mostly helps with the Blue Sun matchup, which is already really good for Quetzal. I will test them but who knows. One Magnum Opus??? Well Quetzal has the memory, and if you see it that is your econ for the rest of the game, if not you are not relying on it so whatever. It is something to test. Went up on the Personal Touches and the E3 since those are cards you absolutely must see, and an additional mimic as I mentioned above. If I find Knifed to not be worth it two Earthrise Hotels can come in for more drawing power.

Here is a question, what do you folks think of this shell out of Valencia? Do we lose too much early pressure from Quetzal’s ability to make the bad pub worth it?

2 Likes

I would actualy sugest on -3 personal touch +3VBG, and maybe getting rid of a bit of surge, the point is that VBG cuts the downtime after a purge really hard and it combos so much with medium.
VBG+medium means you only need to run R&D once and then click to add counters to it. ex:
run R&D see a card then do something else.
if the corp doesnt purge next turn you click VBG 3 times and run r&d seeing 5 new cards, thats bonkers.
if the corp DID purge then you just lost the money of 1 r&d run.

what do u think? Since you dont have personal touch tutor the probability of seeing it is the same but it has more sinergy even if u lose the Darwin.

for clarification:
for the first PT/VBG you see, after a purge trying to pass lotus field:
PT: u start at 1 str but it will take this +2 turns to get to 4.
VBG: u start at 0 but it will be at 4 next turn.

and VBG is good in multiples since u can always put them on medium.

I am working on a new build that does some of what you talk about. My old build was actually quite successful, it just got hated out by all of the hate against Eater that happened as soon as Order and Chaos dropped.

I am taking this list to game night tonight to see how it works. I took out the personal touches and put in clone chips and virus breeding grounds. I also reworked most of the economy and program suite… its the same idea just a different iteration.

Darwin Quetz

Quetzal: Free Spirit

Event (8)
3x I’ve Had Worse
2x Inject
3x Sure Gamble

Hardware (8)
3x Clone Chip ••••• •
3x e3 Feedback Implants ••••• •
2x Grimoire

Resource (10)
2x Armitage Codebusting
3x Daily Casts
1x Kati Jones
1x Utopia Shard •
3x Virus Breeding Ground

Icebreaker (3)
3x Darwin

Program (16)
3x D4v1d
3x Djinn
1x Hivemind
1x Imp
1x Magnum Opus ••
1x Medium
3x Parasite
3x Progenitor

15 influence spent (max 15)
45 cards (min 45)
Cards up to Order and Chaos

Deck built on http://netrunnerdb.com.

Since your playing opus, wouldnt -3CC +2Test Run me better as a way to find it and david?
Are u sure Grimoire is helpful enough? i would think that it wouldnt matter much after a purge anyways and u already have djin taking care of the MU.
And could u please explain to me how THE HELL do u hv money? i would think 1x Kati 1x Opus and 3x Daily Cast wouldnt be NEAR enough money to handle.
Finally, are u sure the Hivemind/Progenitor combo is good enough? it seems more janky stuff (ur rig is basically Darwin+David+E3) hivemind would only slow you down(its maybe good if playing 3xMedium on board but aside that…); i think the slots would be better fitted with economy and HQ pressure(legworks/wanton).