All of those runners do something a little outside the norm (Cutlery Anarch and Smoke are the most 'normal' of runners.) and thus need special tech to counter.
Sunny: As soon as you see this ID, you're now a Rush deck. It's very difficult to beat Sunny in the long game, so you want to get to game point as soon as you can. Once she's set up (You'll know because she'll run once a turn) HB actually has one of the best chances of getting out from under her. Because she doesn't have Clot in most cases, you can Biotic out a 3/2 to win if you got to 5 points earlier. She should have your R&D locked, so draw for agendas and biotic, discard most anything else (you can throw campaigns into your remote server on your last click so that she has to go check it.)
Blackmail Spam Val: (Which is most Val, btw.) So HB doesn't usually run the necessary tech to beat this straight up, which is Executive Boot Camp. So, instead, you have to exhaust her Blackmails. They are not infinite. 3/2's are your friend. Also, don't forget that you can win from 4 points on a Never Advance GFI play, with double Biotic in hand. You're almost never scoring GFI using a traditional IAA against her.
Dyper Hayley: Like Val, you lack necessary tech for this. The best plan is the same as against Sunny and try to rush out as fast as you can. The problem is that you don't get to have a turn once she goes off.You can potentially be cheeky and hide agendas in Archives with a Jackson on board to make them all come back, but Rumor Mill probably stops that plan. The other cute play is to put an Ash onto Archives, but that only buys you one click at most. Really just not a good matchup for HB at all.
Cutlery Anarchs: Your goal is to make them run through a piece of taxing ice more than once. Easiest way to do that is to hold rezzes so they don't know which cutlery to fire. Ideal play is to stack two ICE on a server, let them through the first, and rez the back ICE (which is ETR). Then when they Cutlery in to kill the back ICE, rez the front ICE (which is taxing, like Ichi or Fairchild). Other than that, good luck. They're built to destroy towers of ICE, which is what you kinda built your deck to do, so...
Smoke: Tollbooth is your out. Smoke walks through servers really easily... Once she's set up. So, like Sunny/Dyper, try and Rush before she sets the hooks in with all three breakers and at least one Cloak+Net Mercur.
Like @Myriad says, though, most of the meta decks are tuned to defeat Glacier, which has helped push it out of meta.