I like the idea of using design space in the Identity/Deck Construction end of the game, but it suffers from a couple things:
1,) The fact that it took you two paragraphs to explain the idea, and still weren't sure you explained it well, kind of tells the story, doesn't it? How are you going to fit that onto a card?
2.) Once the deck is facedown and you're starting a game, it doesn't add to the enjoyment of the game anymore. Sure, it's fun while you're tinkering around with NetrunnerDB, but once you get to a legal deck and you want to play with it, it really doesn't have any in-game ability that makes a bit of difference for you or your opponent. Right?
Don't get me wrong, I love the flip-IDs, since it is pushing the envelope on this design space, but unless you're bringing in decision points and/or bluffs during the game for both players it's not adding much to the experience.
Now... give me a flippable Blue/Green runner that lets me choose a color to get a credit discount on whatever program/hardware I'm installing that turn of the faceup color? Now we're talking! (Seriously broken though, unless deck construction is way more restrictive than just no Anarch.)