Stream going on over on FFG’s facebook page.
Going to keep a rolling list of things I see mentioned.
-If a personality with a - skill somehow ever ends up in a conflict of that type, they’re immediately bowed and sent home.
Dynasty deck seems to be focused on your clan and what you’re playing, while the Fate deck is mentioned to be where your “secrets” are kept, and where all of the out-of-clan things you buy with influence will go.
Fate economy: Seems to be pretty flat generation, and any extra mostly comes from how you are playing and skill.
First fiction will be launching on the FFG website next week.
Bowed personalities can still use their abilities, unless the ability has a cost of bowing the personality.
Broken provinces cannot be declared as attack targets.
All seven clan champions will be in the core set.
No limit on the amount of fate you can put on a personality when it enters play, other than the amount of fate you have to spend.
Three states on rings: unclaimed, contested, claimed.
Usual baseline guidelines was that Bushi and Courtiers usually have to be at the conflict to use their abilities, while shugenja usually can do their thing with spells from home. Abilities will usually specifically say where they can be used from.
Every other week they’re going to spotlight a clan, starting with next week starting with the Crane.