Link's Adventure - The Sunny Lebeau Thread

16 turns of setup, if they haven’t won yet, you win. :stuck_out_tongue:

Basically you’re putting faust down early if you have it, while setting up infinite draw and money, using pressure to slow them down. So aggressive until exodia.

(this post got me first emoji??)

I love that build myself (to be honest, it was the write-up…), but doesn’t Councilman hard counter CVS, which was really the only hard counter to the Can 'o Whoopass build (and only if you needed to make a run NAO!)?

Back on topic, I’m really excited to try Sunny again. Seems like with NEHFA (hopefully, finally) getting pushed out of the limelight, Sunny can really do some damage. She didn’t like making multiple runs on glacier servers, especially if you relied on Nexus to get past a problematic ICE, and Councilman/Polyp seem like natural includes. It was hard to find room, but being connections in my OCA deck let me drop a touch of card draw for them. Only played one game against a very inexperienced player so far and walked all over him, though the deck had very little to do with that.

Here’s my current Sunny list with a writeup, copied here for Value.

Wheel In The Sky

Sunny Lebeau: Security Specialist (Data and Destiny)

Event (10)

Hardware (14)

Resource (17)

Icebreaker (9)

25 influence spent (max 25, available 0)
50 cards (min 50)
Cards up to The Liberated Mind

Decklist published on NetrunnerDB.

Pretty standard Supplier Sunny.

Chose to use Hostage instead of more copies of The Supplier or Professional Contacts. I had some influence to spare, without deckslots, so Diesel got the nod over Quality Time.

Other oddities: I am using Sunny’s breakers 100%, with Overmind backup since I have lots of free MU, and it’s the highest impact card for that slot. I’m pretty all-in on Link here, with the Dyson Mem Chip and Sports Hopper. New Angeles City Hall because I suspect that Kill decks and Tagstorm NBN will become more popular in the wake of FastroBiotics nerfs, and Sunny really doesn’t like being Tagged.

Mostly I ran out of card slots, because I would like to have more Political Operatives. If I can free slots (Possibly Dyson/Overmind to do something different with the 3 free MU I have… Multithreader?) I can change the Diesel back into Quality Time to get some influence for more Operatives or other pieces.

Another direction I considered was to use Drug Dealer + Lovegood + NACH instead of NACH + Film Critic, but I think Film Critic is more impactful than the Drug Dealers, because of The Future Perfect still being a Really Good Agenda.


Right now I’ve played the deck three times… Won against Palana by virtue of winning 5/7 Psi Games to steal TFP, and steal an agenda out of a Caprice server. PolOp was one of the last four cards in my deck this game. Blah. Lost against HB because they got to 6 points by the time I managed to find my Congress pieces (Data Folding+Underworld Contacts) which meant I suddenly had to run literally everything they installed. Won with it on Jinteki.net against another HB list, this one I managed to get my economy rolling before they had Match Point so I could lock R&D and keep them down.

Supplier is a really good card… If I get it in the first 5 turns. My current first Hostage goes to Professional Contacts, but I may try some games getting Supplier instead…

You also really want to have NACH available on your turn as well to offset failed Nexi and laugh at tagging ice.

Being as how all tagging ICE are Tracers, I already laugh at them. A lot. With my 8 link from just Dyson/Rabbit/Nexus, 11 if I actually set up without needing to trash the Hoppers…

My favorite was, the Jinteki.net game, he didn’t know I played Power Tap, so had a Vikram on outside of R&D. I dropped my 3 Power Taps and used Jak to gain 6 credits at the start of my turn. … He trashed the Vikram next time he installed ICE. >_>

Its still nice to avoid the data raven tag :). Also obviously Sunny’s golden if you get to set up 8 points of link - its the not losing before that which is tricky.

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I, too, am starting to think that Sunny is pretty well-positioned in this meta. She’s the best counter to Controlling the Message (other than Salsette Slums maybe?), and NBN might become very tag/trace centric after the MWL2.

Has anyone compared the Sunny draw engines, like played with a couple different ones to feel them out, and figured out which is quickest? Sunny’s setup speed is basically my only concern, she’s great in the late game. The draw engines I can think of:

  • Patron + Jak Sinclair combo (rather few card slots but a lot of influence, usually wants Hostage)
  • cheapskate draw cards like Earthrise Hotel, Quality Time (saves lots of influence but uses least efficient cards, quite a few slots)
  • Off-Campus Apartment with connections, likely including Street Peddler (tons of card slots, necessitates tech like Fall Guy & maybe NACH)

but I might be missing other options.

Also because I was an idiot and played Clones Are Not People the turn before I was going to score my second Improved Protein Source, giving you a chance to clear it with Freedom Through Equality.

That game really didn’t go my way :confounded:

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Freedom Through Equality: Not just for getting one extra point!

It definitely made my choice whether to try and glory run through that server or not an easy one.

I find this to be meta-dependent and also requires two cards to start. The plus side is that it’s really fast once it gets going as long as there’s an open server to hit. The downside is that your slow setup doesn’t even get rolling until you have this combo going. The other downside is that the corp can deny this engine.

I find this to be one of the better engines, QT specifically. Very little influence use, and high impact. I’m not as big a fan of Earthrise, but it does work. My preferred engine is to use Professional Contacts with the influence saved, mitigating the install cost using The Supplier since Sunny installs a ton of resources and hardware. (Seriously, Supplier alone is worth 10+ credits.) The key for ProCo and Supplier is that I think people tend to forget that Sunny’s setup problem isn’t just a matter of drawing through the deck, but also getting the money to install her (really expensive) breakers and support cards. Paying retail ain’t cheap! Sports Hopper being printed also helps to speed Sunny up a bit.

This is without a doubt the fastest setup engine for Sunny. The downside is its fragility, and that it doesn’t get you money. It also takes up a ton of influence and deckspace. If I weren’t going Supplier Sunny, OCA Sunny would be my next choice. The reason I’ve gone with Supplier Sunny is that for a click, along with the install, I can either get 2cr with Supplier, or 1 card with OCA. I prefer the 2cr, doubling a click’s efficiency. And Supplier hits a wider range of things you want to be installing.


Technically speaking, you can also use SMC to setup faster with Sunny’s breakers and Multithreader, though the influence hit is pretty heavy. I think you can choose Breakers, Money, or Cards for Sunny’s influence spend, and I’ve found that using Inf on Money+Cards is generally better, since her breakers aren’t terrible, just inefficient. Which can be mitigated by enough Money in the deck.

I’ve now watched four of TheBigBoy’s games using Sunny (the last one was awhile ago, just forgot to post this).

WHY THE HECK ISN’T SUNNY THE META!

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Fastrobiotics was way too fast for Sunny to ever deal with.
Now that it’s dead, Sunny is possible.
(She’s always been the best of the mini-factions IMHO, it’s just that she was always very bad against Rush+FA strategies which were prevalent.)

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What is TheBigBoy’s YouTube channel? Had a search but didn’t see it.

I was just watching live Jinteki.net matches. Dunno his channel.

I’ve started trying out the Patron-Sinclair engine and it feels super strong. It compares favorably to Chronotype-Wyldside: the pieces are both independently useful, they cost less to install (for Sunny), and Hostage can tutor for either one. If you go pretty hard on the combo you can sink 12 influence into 2x Patron, 3x Hostage and almost always get setup within the first two turns, perhaps with greater consistency than Wyldcakes decks.

Of course, 12 influence is an awful lot. But to me draw is the best place for Sunny to spend it. She doesn’t really have another big need. Neutral economy works. Cards that offset how inefficient her breakers are help but Datasucker and Multithreader are both influence cheap.

I’ll have to try Supplier and/or Proco as a backbone, though. I gave up on Supplier builds since they always felt way too slow but I can see the potential here since it speeds up the payout of all your drip economy, makes Nexus less of a tempo hit, works with half your cards.

It may be too much draw, but I’ve been rolling Street Peddler alongside Jak/Patron, and it’s a bunch of fun.

Granted, I have a tendency to get a Peddler on a Peddler as the only thing I can install… but man does it let you filter that big-ass deck fast.

That actually reminds me, though… One of the problems I’d had with Sunny in the past is that her suite isn’t very redundant. That is, you tend to need Every Card in your deck. The extras that are usually around are: Multiple Jak, Nexus, and Globalsec Security Clearance… And extra copies of breakers. That’s generally it.

It’s a weakness for two reasons, first, Street Peddler’s filtering ends up ditching two of your needed cards, making your rig less powerful. Second, random damage as from PE or other sources really hurts the deck. For example, you really want to have all of your Underworld Contacts. If even one gets destroyed/trashed/discarded, the Rig as a whole suffers. (Sunny’s breakers barely function at the Congress 6cr/turn drip. Any less and it becomes very difficult. Which, btw, is why I like Globalsec Security Clearance, since it lets you burn a click without running to know top care of R&D, so you don’t have to run every turn to lock R&D, or use multi-access. (Huh. Now I’m wondering what a Replizaar Camera deck in Sunny would look like…))

For those reasons, I’ve stayed away from Street Peddler in recent Sunny builds. It does run you through that deck at blazing speed, though!

Here is my first pass at that concept.

Camera Shy

Sunny Lebeau: Security Specialist

Event (9)
1x “Freedom Through Equality”
2x Dirty Laundry
3x Levy AR Lab Access ●●●●● ●●●●
3x Sure Gamble

Hardware (19)
3x Q-Coherence Chip
3x Replicator ●●●●● ●
3x Security Chip
1x Security Nexus
3x Sports Hopper
6x Spy Camera ●●●●● ●

Resource (15)
3x Bazaar
2x Jak Sinclair
1x Political Operative ●
3x Tech Trader ●●●
3x Technical Writer
3x Underworld Contact

Icebreaker (7)
2x GS Sherman M3
1x GS Shrike M2
1x GS Striker M1
3x Overmind

25 influence spent (max 25, available 0)
50 cards (min 50)
Cards up to Salsette Island

Deck built on https://netrunnerdb.com.

I have liked the strength of x3 Security Chips and a way to find and set them up for nothing.

It still suffers from some of Sunny’s problems and I really wish I could find slots for clone chips and criminal cloud breakers. Influence is pretty tight though.

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Interesting.
My first modification to this would be to drop a Levy and 3 Coherence for 3 Street Peddler and the third Laundry. I don’t really foresee needing 3 Levy…

Also, no Data Folding because it’s too expensive?

I feel like the real problem this direction has is that it doesn’t solve any of Sunny’s problems. Still, it’s interesting since it thins her deck severely.

New topic of discussion! Someone convince me why I shouldn’t run 3 Rabbit Hole in every Sunny deck, ever. (The only good reason I’ve found so far is that you might be short on Influence.)

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Well, I wouldn’t use it if you’re not using Nexus. Sooo…ridiculous hypotheticals aside, yes, Rabbit Hole is great in Sunny. It also makes Security Chip a lot better.

Influence is way tight, so I guess you gotta weigh it against what else you’d spend 6 pips on.