Link's Adventure - The Sunny Lebeau Thread

Mostly just hope they don’t show up across from me :smile: I don’t do tournaments, so if I drop a game I can’t win, no big deal. You might try an Eden Shard if you can find an influence, it really throws off the Power Shutdown math since you can kill them mid-combo.

I keep swapping back and forth between Power Tap and Fall Guy - offense vs. defense, but my thought is once Nexus is on the table you’re already ahead, whereas losing ProCo or Supplier can cripple you all game.

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I feel like you need Scrubber/Paricia for the early game. Of course you need to draw it, so right now I might even run 3, and prefer Paricia because it gives you 2c the turn you install it. Waiting for the congress package to come online takes too long, the assets are just all over the place. I mean you can still win late if the corp hasn’t put together their win condition, but combining the free run from Jak with free trash credits feels good man.

I agree with you. The Congress direction seems ultimately like a trap for Sunny. So many clicks to set up a monolith rather than getting in and winning.

Maybe that is supposed to be her playstyle?

Yeah, no real ideas about CI or fast advance either. Clot recursion is pretty much a non starter for Sunny.

I think the only thing you can do in the CI matchup is just take as many accesses as you can, which means the only cards that really matter in most of these builds are Sherman, Striker/Zu, Turning Wheel and Jak (free wheel counters if nothing else). Probably shouldn’t even bother with the congress pieces unless you can Career Fair them out. Click for credits and run, more or less.

I don’t really see including any amount of tech making a difference here, and that just weakens other matchups.

I’ve found Employee Strike to be worth it. It also makes Blue Sun, PE, and IG sad, so it seems playable.

Went ahead and cut the Dysons finally… -3 Dyson, -1 The Source, +2 Employee Strike, +1 Security Nexus, +1 Same Old Thing. (I’d noticed there were a few events that sometimes I want to play another Hedge Fund or Hostage, RIGHT NOW, and it also helps with my three Currents now (FTE, Strikes))

I’ve noticed that I need the Nexus down before I start running regularly, so I wanted to increase the chance I see it.

I’m trying to pay attention and notice what cards I have and what cards I don’t in each match, and whether it feels like I’m winning or if I’m behind. I’ve noticed that even if I get Supplier+ProCo out quickly, I still feel behind until I get 3+ Drip cards going. It felt odd, because I got a ProCo exploded by BN+All-Seeing I, but still felt alright because I was able to recover into Supplier+Drip Econ. (ASI only blew up ProCo, Same Old Thing, and technically The Source, but the BN score before the ASI blew it up first.)

I’m going to keep trying to pay attention to what I do and don’t have. I’m definitely noticing that I don’t need the breakers until after my drip Econ is going.

By the time you (might) want to pay 6 credits for +3 Link, you’ve probably already drawn two Rabbit Hole.

Linking up as soon as you draw Rabbit Hole seems like a pretty good way to concede four points behind an Enigma.

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Couldn’t agree more with higgs on Rabbit Hole. If link is what you want, Access to Globalsec to me feels like the right way to do it. That, and the incidental link from your kill protection hopper.

In my recent games I’ve felt like Jak Sinclair has done a lot of work. I’m always happy to see him early. Probably still not enough to include a third one though. That clickless ability to just poke servers to make them install/rez ICE has really helped while setting up. Unless it’s vs Jinteki, I just faceplant pretty much every single ICE they install. This seems to slow a lot of corps down while I can still keep playing the draw 2 play 2 setup thing.

There has been relatively little use for breakers lately. Usually my “full” rig is just Jak, Nexus and some link (Power Taps are kinda link, except better if the traces are small).

Right now the card I’m the least sure about is the singleton Globalsec Security Clearance. Poking R&D/HQ with Jak and Turning Wheel seem to be enough centrak pressure. It’s nice in some fringe matchups where R&D actually gets ICEd a lot though, so there’s some merit to keeping it.

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Counterarguments:

So instead of paying 6 credits for +3 link, you’d rather pay 3 credits, 2 more draws and 2 more installs? (Access to Globalsec) I agree that it’s a tempo hit to pay 6 credits for 3 link, but it is also the only link you need with Nexus to force the corp to spend money if they even want to try to keep you from bypass. I’d argue it’s a larger tempo hit to pay 4 extra clicks for the privilege. (It’s also not a good card with Supplier, if you’re running that.)

Re: Hoppers: You’re either using them for Link+Kill Protection, or for Setup Speed, matchup dependent. That’s why they’re awesome. I don’t consider them the main source of link… And if you are using them, then you’re still paying 6 credits, but only for +2 link. And down a card draw and an install, so it’s a larger tempo hit than Rabbit Hole.

I would venture that if you’re playing Sunny, you aren’t interested in the Early or Mid game. You play for the Late game, and you’re trying to accelerate into that as quickly as possible. The Corp wins by winning before that happens. You don’t win by contesting Enigma before you have your rig up. That’s how you lose.

You’re playing Sunny. You’re not winning a game 7-0. The only point that matters is the fifth one for FA variants, and the 7th one for Glaciers. I would rather concede four points to an Enigma and absolutely lock the remote than force through and snag one agenda at the expense of an even longer setup time. Because if I don’t spend a click and 6 credits on Rabbit Hole, I’ve spent a click and bare minimum (i.e., Already installed an Overmind/Crypsis) 2 credits on 2 points, both of which set back my setup time.


I do actually wonder if there’s perhaps a version of Sunny that doesn’t run UWC, and instead just sets up as fast as possible and challenges servers from the start. Might have to look into that. (Makes me think of PPVP Kate; Kate had always been seen as a lategame runner, since it took a while for her ability to matter. PPVP made that not a thing because she suddenly had an explosive economy…)

I heavily agree with Jak+Nexus ‘Rig’ doing a lot of work. I’ve been noticing that, so I’ve actually started running more Nexus/Jak to try and set them up faster.

The singleton Globalsec, imo, is click compression. Instead of paying a click and X credits to see R&D, now you just pay a click. In the late game, your credits end up mattering more than your clicks, since you no longer use your clicks to fuel your economy; Your rig does that by itself. However, because of that fact, you also can’t make your econ go any faster by feeding clicks into it. So, you’re still limited in how often you can actually run. Since this sort of thing only matters in the Very Late Game, where you have a Remote Lock and an R&D Lock present, you only need the singleton.

I’ve won games because the Corp manages to put an Agenda, I steal it, and next turn they force through another install… Only this time, I hit the cheaper R&D because Globalsec said there was a game-winning agenda there, too.

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Nah, I’d rather just play with 4 Link. Drawing Link early when you want money or a breaker is so bad (and installing it just compounds the problem).

But you can lose 7-0 if you’re not careful! You have to do a little bit to keep the corp honest or they’ll just win in 7 turns while you’re still refusing to interact with them at all.

Are you playing with 4 Link and 3 Power Taps? Because then it’s fine. :stuck_out_tongue:
I don’t like giving the Corp the option to deny my run… Moreso if they’re on Ash for defence and paying for the Nexus bypass takes me out enough credits that I couldn’t afford the Ash trace too, which, with 4 Link, is in the realm of possibility. I play Sunny so I can ignore traces, dammit!!! :wink: (I like to imagine Sunny rolling her eyes at a Corp trace. “Yes yes, I’m Sunny, right here at Globalsec, what do you want?” “O-oh… We, uh… Nevermind.”)

If the corp can win in 7 turns, then you’re never beating them with Sunny without using some strategy that hasn’t been put into this topic yet. This is why NEH Fastro has always destroyed Sunny and kept her entirely out of the meta. Because Sunny’s breakers cost so much, if the Corp actually has the agendas, gearcheck ice, and econ, you can’t actually stop them winning. You can challenge one, maybe two, of their scores, at the expense of being set back an equal or greater number of turns than it took you to challenge.

As long as you’re Big Rig Sunny this is true. If you choose to try and interact with a corp before you’re set up, you will lose. This is why the talk is all about how to get Sunny set up faster, not how to poke or interact or steal agendas faster.

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Running a faust or two does help with contesting. -2 inf from sunny isn’t too bad either.

It’s kinda weird, because I can see paying 2 inf per Faust out of Sunny… But not 3. Damn MWL…

Again, it feels like it would be a different sort of Sunny. I decided to see if I could make a Sunny that has a ‘rig’ of Jak+Nexus and the rest doesn’t matter: Deckbuilder · NetrunnerDB Jury’s out on whether it’s good. It fought an ETF deck to a standstill, and they won by virtue of Lakshmi Smartfabrics + Crisium Grid. (I could’ve siphoned them to 0 to prevent a score next turn, except for the Crisium. I couldn’t take the threatened score because of Lakshmi. It came down to that turn, though.)

This is where I landed on Patron-Faust Sunny. It does a decent job of mitigating her setup speed & dealing with rush, only because I spent pretty much all my influence on that. It obviously struggles when there aren’t open servers for Jak-Patron runs but Earthrise can help there a bit.

ADAP should probably be Freedom Through Equality :frowning2:

Patron is the new Wyldside

Sunny Lebeau: Security Specialist (Data and Destiny)

Event (15)

Hardware (5)

Resource (26)

Icebreaker (4)

23 influence spent (max 25-2☆=23, available 0)
50 cards (min 50)
Cards up to 23 Seconds

Deck built on NetrunnerDB.

How do you handle Turing + Ash/Caprice?

Mostly by not playing HB glacier. If it’s in your meta, then you probably just add Striker. Most code gates are either easy to handle with Faust or not worth breaking with anything (e.g. Archangel) so I didn’t add Striker & haven’t missed it. Finding an influence for a Pol Op wouldn’t be hard either & plays well with Hostage.

Actual answers in the list are:

  • Councilman
  • Security Nexus
  • Using Jak Sinclair to click through
  • Beating the Ash trace (almost always trivial)

I can’t say Turing/Ash/Caprice is a huge concern. The upgrades will be even less common once Rumor Mill warps the meta. I’m definitely more worried about Breaking News->ASI at the present moment.

I almost feel like Beth would be a better include than Patron, but maybe that is because I find myself getting double iced out a lot lately.

Maybe. Beth’s more influence and not guaranteed draw, and all I’m really trying to do is get card draw. She’s definitely worth a look. If the corp ever gets rich in the late game, the extra click seems less useful in Sunny as you already have so little to do (Jak saves you a click, your econ is mostly drip).

I’m just gonna get back into this Rabbit Hole debate a bit more.

In a “normal” meta I think 4 link is fine. You pay 1 to bypass an ICE if the corp doesn’t boost, and in the rare occasions they do all that link you have is just worth 1 credit each.

However, in a tracer heavy meta that we’re in, having more link is beneficial because it pays off multiple times each turn. 4 is still plenty, but having more cards that provide link makes sure you get to 4 earlier. Access to Globalsec is ideal here because you can just drop it for 1c and it probably pays itself back the next time you run. 1 Access and Nexus, and you’re at 4.

When it comes to Rabbit Hole, it is the most efficient way to get 3 link but if you do not play it the moment you draw it, every draw thereafter has a risk of drawing another one - and if you do, you’ve just lost 2 clicks worth of efficiency by wasting a draw and another because Rabbit Hole only installs copies from the stack, so you have to install from your hand normally. However, to make sure you avoid this, you have to have 6 credits that you absolutely do not need at the moment and my experience is that this just is never the case. That 6 credits would allow you to drop a Sherman and bust a wraparound.

Another problem with the high play cost is that the Rabbit Holes will clutter your hand which is a real problem in Sunny because you’re already holding onto any breakers and Nexus until you need them. Sports Hopper kinda shares this problem, but Access to Globalsec does not. I guess this is less of a problem with The Supplier, but I’m not gonna host my important stuff on any resource once Hatchet Job rolls out.

Power Tap is a card that is also meta-dependent. I would not play it if tracers weren’t abundant. With Power Tap you ideally want 5 link - that way they will be at least Underworld Contacts when Nexus is used. In a meta wirth Resistors, Turnpikes and other traces that you can walk through with 5 link, Power Tap makes stupid bank.

So if rush and glacier with mostly hard ETRs and other traceless ICE take over the meta, I would shed any excess link and just roll with Nexus and Hoppers.

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My tentative conclusion about Sports Hopper is that it’s good with The Supplier, and a decent card, but it’s pretty expensive if you run it as your only source of additional link. 2 Hoppers and 1-2 Accesses is probably better than just 3 Hoppers.

Rabbit Hole is a decent card, but I don’t like spending its influence in Sunny. What I’d suggest is to try 2 Hoppers and 2 Rabbit Holes if you want to keep using them; the Holes won’t clutter up your hand as easily before you can install them, you don’t want them that early anyway, and installing 2 for 4 is less of a tempo hit than 3 for 6, while still giving you 5 link with Nexus.