One thing I would point out about temujin is you need to make successful runs to make it fire.
If you’re playing against a deck that actually uses ice, emptying it isn’t 6 clicks: gain 16 net (or an average of 2.6 credits per click). It is 6 clicks: gain 16 credits net minus whatever the cost of breaking ice protecting the server is (an average of much less than 2.6 credits).
It’s significantly worse against glacier decks and has some counterplay available for horizontal decks, since the corp can install ice to prevent the last two clicks for 4 credits. HB also has advanced assembly lines to disrupt it. If it’s not targeting a central, the runner can trash an asset with Jackson Howard or executive boot camp or the like and get rid of the entire server. Defensive upgrades such as crisium grid and mumbad virtual tour really screw up its math too.
Emptying liberated account, on the other hand, is 5 clicks for a net gain of 10, or 2 credits per click. Lower upside, but there’s not usually much the corp can do it disrupt it.
I do think the influence number on temujin is too low, and would note you can make it more efficient with support pieces such as desperado and security testing. It also has a different kind of value against glacier if you just use it to target a server to make the next 5 runs 4 credits cheaper.
It is obviously a powerful card that helped bring criminals back into competitive viability. I’m by no means arguing it isn’t a very good and impactful card. But I’m not so sure it’s as big of a deal as people make it out to be, and without changes to tools horizontal decks have available, I think it’s probably necessary to keep up with the whack-a-mole nature of those games – especially with friends in high places in existence.