I see. Problem then becomes getting to match point.
If you have all 2 pointers, then match point is always 6 - of course your opponent doesnt know what the numbers are, but you wont /really/ be threatening at 4. It will be scary for him, sure, but with 5advanced needing at least for a 3pointer he'll know he'll have two turns to access any card he is afraid off.
running 1pts then, you still need 3 agendas scored to hit match point. Same amount of work needed by you to get there.
I love the article, and I try to force 'Match Point' as quickly as possible with my NEXT deck (mandatory Upgrades early means I can score all but the other mandatory upgrades from hand, putting a TON of pressure on them - and then can ice up their main target, be that RD lock to tax the hell out of each run, or HQ)
just its interesting to make strategic decisions on trying to rush to match point with what your agenda advancement and points are.