Here's my primary runner deck lately. It's recently undergone a bit of revision with the release of Cerberus "Lady". It does a fairly decent job of getting up to speed in fairly short order. With all of my multi-access coming direct from hand in the form of Legwork and Maker's Eye, it's easy to keep the corp guessing.
There's plenty of recursion with Scavenge, Test Run, and Clone Chip for Lady. I've successfully faced a couple of Blue Sun decks with it and haven't found myself out of options quite yet. I'm sure it'll suck when it eventually happens though.
Astrolabe is a real star against NEH and RP. I know lots of top-tier players don't tend to like Pro-Contacts, but I find it works for me in this context.
Kate "Mac" McCaffrey: Digital Tinker (Core Set)
3x Dirty Laundry (Creation and Control)
2x Legwork (Honor and Profit) ••••
1x Levy AR Lab Access (Creation and Control)
3x Lucky Find (Double Time) ••••• •
2x Scavenge (Creation and Control)
3x Sure Gamble (Core Set)
2x Test Run (Cyber Exodus)
2x The Maker's Eye (Core Set)
2x Astrolabe (Up and Over)
3x Clone Chip (Creation and Control)
1x Plascrete Carapace (What Lies Ahead)
3x Prepaid VoicePAD (Second Thoughts)
3x Daily Casts (Creation and Control)
2x Professional Contacts (Creation and Control)
3x Same Old Thing (Creation and Control)
1x Cerberus "Lady" H1 (All That Remains)
1x Deus X (A Study in Static)
1x Femme Fatale (Core Set) •
1x Gordian Blade (Core Set)
1x Mimic (Core Set) •
1x Sharpshooter (True Colors)
1x Parasite (Core Set) ••
3x Self-modifying Code (Creation and Control)
14 influence spent (max 15)
45 cards (min 45)
Cards up to All That Remains
Deck built on http://netrunnerdb.com.