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New to the game, my first attempt at a Corp deck


#1

Thanks for any answers, I hope it’s well formated.
At first it started with Blue Sun, but I kept forgetting/not using its abilities so I switch to something much simpler.

Identity
[URL=http://www.acoo.net/card-detail/93/weyland-consortium-building-a-better-world/]Weyland Consortium: Building a Better World[/URL] (Core Set)

Agenda (13)
3x [URL=http://www.acoo.net/card-detail/296/corporate-war/]Corporate War[/URL] (Future Proof)
3x [URL=http://www.acoo.net/card-detail/94/hostile-takeover/]Hostile Takeover[/URL] (Core Set)
2x [URL=http://www.acoo.net/card-detail/131/project-atlas/]Project Atlas[/URL] (What Lies Ahead)
2x [URL=http://www.acoo.net/card-detail/346/geothermal-fracking/]Geothermal Fracking[/URL] (Opening Moves)
3x [URL=http://www.acoo.net/card-detail/731/superior-cyberwalls/]Superior Cyberwalls[/URL] (All That Remains)

Asset (7)
3x [URL=http://www.acoo.net/card-detail/56/adonis-campaign/]Adonis Campaign[/URL] (Core Set) •• •• ••
2x [URL=http://www.acoo.net/card-detail/70/snare/]Snare![/URL] (Core Set) •• ••
2x [URL=http://www.acoo.net/card-detail/109/pad-campaign/]PAD Campaign[/URL] (Core Set)

ICE (19)
1x [URL=http://www.acoo.net/card-detail/286/eli-10/]Eli 1.0[/URL] (Future Proof) •
1x [URL=http://www.acoo.net/card-detail/75/chum/]Chum[/URL] (Core Set) •
1x [URL=http://www.acoo.net/card-detail/88/data-raven/]Data Raven[/URL] (Core Set) ••
3x [URL=http://www.acoo.net/card-detail/111/enigma/]Enigma[/URL] (Core Set)
3x [URL=http://www.acoo.net/card-detail/113/wall-of-static/]Wall of Static[/URL] (Core Set)
2x [URL=http://www.acoo.net/card-detail/259/datapike/]Datapike[/URL] (Creation and Control)
1x [URL=http://www.acoo.net/card-detail/310/bastion/]Bastion[/URL] (Creation and Control)
2x [URL=http://www.acoo.net/card-detail/601/guard/]Guard[/URL] (Honor and Profit)
2x [URL=http://www.acoo.net/card-detail/101/archer/]Archer[/URL] (Core Set)
1x [URL=http://www.acoo.net/card-detail/102/hadrians-wall/]Hadrian’s Wall[/URL] (Core Set)
2x [URL=http://www.acoo.net/card-detail/103/ice-wall/]Ice Wall[/URL] (Core Set)

Operation (6)
3x [URL=http://www.acoo.net/card-detail/110/hedge-fund/]Hedge Fund[/URL] (Core Set)
3x [URL=http://www.acoo.net/card-detail/98/beanstalk-royalties/]Beanstalk Royalties[/URL] (Core Set)

Total Cards: 45
Total Influence: 14
[URL=http://www.acoo.net]Acoo: Android Netrunner Deck Builder[/URL]


#2

I’m not the best, but here’s my take on this deck:

Agendas
13 agendas gives ou a very high agenda denisity. That is usually not very good for a Corp deck unless it is for a very specific reason. I’d cut the 3 Superior Cyberwalls since they don’t have a very amazing effect, and only give you one point. I’d put in a 3 pointer instead, Government Contracts is really good once you score it. Also, Project Atlas, is the best weyland agenda yet. So I’d cut a Corporate War for it.

Assets
With Weyland and Bad Publicity you’ll find that a lot of assets are hard to protect. Because your server aren’t very taxing and leaving assets unprotected means they will only spend a click thrashing it with the Bad Publicity money. So I’d probably cut asset economy.

ICE
ICE is OK. Not really sure about the Hadrian Wall. Cause it costs a lot for a simple EtR. With the Influence we clear from Adonis Campaigns you could probably fit a Lotus Fields here. Also, 19 ICE is a lot, I’d probably go in the 16-18 range.

Operation
Only 6 transactions is not a lot. Restructure is really good for Core Weyland since it gives you 6 credits in a single card. Green Level Clearance is also good if you have influence and want to play a faster game. So I’d probably use them. You also have a lot of tagging cards, Data Raver, Snare! but no Scorched Earth. Which is a really good card. So I’d find a way to fit 3 Scorched Earths and maybe a SEA Source.


#3

Welcome to the game Megabiquette!

I would say that your first corp deck has mostly sensible cards, but that they seem a bit confused together. The main idea behind asset economy (such as pad/adonis campaign) is to put the runner in a lose-lose situation; either they leave your assets and let you get rich, or they pay medium to high amounts of money to trash them. But because your deck plays so many agendas that give bad publicity, the runner will soon be getting 2-3 bad pub credits every run they make, which makes trashing your assets very cheap or free. So you should either lose the assets or lose the bad publicity.

Similarly as Andremodt pointed out, you have alot of aggressive tagging, but no scorched earth to take advantage. You should either run scorched earth or cut out the snares and data ravens entirely.

This is a bit of a simplification, but Weyland decks can go in two main directions: ones that play dirty and float bad publicity, and ones that go clean. If you want to play dirty, you should cut asset economy entirely and focus on operations for money, with Hostile Takeover and Fracking as backup. Feel free to play snares and scorched earth and blow the runner up. If you don’t want bad publicity, you can instead play a more long term game, with asset economy if you want, and large taxing servers to score agendas behind. In that case want at least one copy of Ash from Haas-Bioroid. He can make your servers much more taxing to run on.

You should also play Jackson Howard. He’s a key part of the corp game, and not many decks should go without him.


#4

Thnks for your answers guys! Here’s my new take on it:
Am I playing too much ICEs?

Identity
[URL=http://www.acoo.net/card-detail/93/weyland-consortium-building-a-better-world/]Weyland Consortium: Building a Better World[/URL] (Core Set)

Agenda (9)
1x [URL=http://www.acoo.net/card-detail/296/corporate-war/]Corporate War[/URL] (Future Proof)
3x [URL=http://www.acoo.net/card-detail/631/napd-contract/]NAPD Contract[/URL] (Double Time)
3x [URL=http://www.acoo.net/card-detail/131/project-atlas/]Project Atlas[/URL] (What Lies Ahead)
2x [URL=http://www.acoo.net/card-detail/190/government-contracts/]Government Contracts[/URL] (A Study in Static)

Asset (9)
3x [URL=http://www.acoo.net/card-detail/56/adonis-campaign/]Adonis Campaign[/URL] (Core Set) •• •• ••
2x [URL=http://www.acoo.net/card-detail/70/snare/]Snare![/URL] (Core Set) •• ••
2x [URL=http://www.acoo.net/card-detail/344/jackson-howard/]Jackson Howard[/URL] (Opening Moves) • •
2x [URL=http://www.acoo.net/card-detail/109/pad-campaign/]PAD Campaign[/URL] (Core Set)

ICE (19)
1x [URL=http://www.acoo.net/card-detail/286/eli-10/]Eli 1.0[/URL] (Future Proof) •
1x [URL=http://www.acoo.net/card-detail/75/chum/]Chum[/URL] (Core Set) •
3x [URL=http://www.acoo.net/card-detail/111/enigma/]Enigma[/URL] (Core Set)
3x [URL=http://www.acoo.net/card-detail/113/wall-of-static/]Wall of Static[/URL] (Core Set)
2x [URL=http://www.acoo.net/card-detail/259/datapike/]Datapike[/URL] (Creation and Control)
2x [URL=http://www.acoo.net/card-detail/310/bastion/]Bastion[/URL] (Creation and Control)
2x [URL=http://www.acoo.net/card-detail/601/guard/]Guard[/URL] (Honor and Profit)
1x [URL=http://www.acoo.net/card-detail/101/archer/]Archer[/URL] (Core Set)
1x [URL=http://www.acoo.net/card-detail/102/hadrians-wall/]Hadrian’s Wall[/URL] (Core Set)
2x [URL=http://www.acoo.net/card-detail/103/ice-wall/]Ice Wall[/URL] (Core Set)
1x [URL=http://www.acoo.net/card-detail/132/caduceus/]Caduceus[/URL] (What Lies Ahead)

Operation (8)
1x [URL=http://www.acoo.net/card-detail/256/successful-demonstration/]Successful Demonstration[/URL] (Creation and Control) •
3x [URL=http://www.acoo.net/card-detail/110/hedge-fund/]Hedge Fund[/URL] (Core Set)
1x [URL=http://www.acoo.net/card-detail/534/restructure/]Restructure[/URL] (Second Thoughts)
3x [URL=http://www.acoo.net/card-detail/98/beanstalk-royalties/]Beanstalk Royalties[/URL] (Core Set)

Total Cards: 45
Total Influence: 15
[URL=http://www.acoo.net]Acoo: Android Netrunner Deck Builder[/URL]


#5

19-20 is okay. I play 20 for a mean Deck.
You can put 4 more cards to help passive defence against r&d runs (9/45 > 9/49). That’s not a golden rule but pretty much.
You’ll also find out that the more Jackson you can put, the better.


#6

Here we go

19 ICE is fine, glacierish builds want 16+

However, I see you are splashing for snare without any tag punishment or other means of damage, so what are you trying to achieve with that 4 influence? Maybe Ash would be better. Go 3 jacksons if you can, there is no reason to run 2. You are BABW, so 3 restructures would be nice

On the ICE department, you took out all your 1 point agendas but left archer in. Do you really want to give up 2 points just to rez archer? I think the answer is no.

Edit:
I dont like Chum, or all positional ICE for that matter, and you are spending influence on it. Switch it for the third jackson
45 cards should be 49, you don’t have a combo deck so 49 is better


#7

I forgot about the 45 cards. Although the game allowed you to play 45 card corps, you normally want to go up to 49 cards, since it lowers the agenda density in your deck (if you go to 50+ cards you have to add agendas to make your deck legal).

Apart from that, you still should make a decision on whether to go for a tag/scorch kill plan or not. If not playing scorch, the snares and tagging ice are of limited value, and the influence would be better spent on Ash and better ice. If you do want scorch, you can just put 3 of them straight into your deck.


#8

Thank you guys. But can someons explain me why Jackson is so good? I usuallly don’t need to draw a lot of cards.


#9

The main use of Jackson isn’t his draw-ability, it’s his second ability; putting cards from archives back into R&D is very useful. The main use for Jackson is probably recycling agendas that you draw before you are ready to score them. He’s also useful for saving milled agendas, or just reusing powerful cards.


#10

Jackson Howard combos with himself. If you have a couple of agendas in HQ before you’re ready to score them you can Install Jackson, draw with him a couple of times and discard your agendas. As Jackson’s second ability can be used in a paid ability window, wait for the runner to check your archives or run Jackson Howard, then remove him from the game to recycle your agendas back into R&D for later when you’re better set up to score them.

Jackson also, similarly, protects you from Noise’s random milling. Noise is pretty popular at the moment.

If you’re lucky enough that you don’t need to use Jackson to save you from Agenda flood in HQ, you can simply use him to throw your econ or other key cards (maybe parasited ICE) back into your deck. Jackson is 3 of in almost all Corp decks, he really is that good.


#11

I see, thanks :slight_smile: