@ovamod7 this is how the game worked before. Today it is what you said plus :
As the runner, you access a card in a remote, reveal it but decide not to trash. The information “that card was a snare” is considered derived until the end of the game.
You can mark the snare, or forget it.
Then since :
As the corp, you’re supposed to tell the runner which card he accessed until the end of the game.
So, since :
- the corp have a duty to inform the runner toward derived information
- that the accessed card stay derived information
- all the cognitive load is on the corp side if the runner choose to forget
Then the runner will always choose to forget. If the corp make a mistake there, a runner could theorically make an observation to a judge.
Second automatical thing, all snares and non advancable ambushes should never be trashed (unless the board states otherwise but this is quite rare). Before, by not trashing those, you took a risk to forget those. Now you don’t even take this risk.
Third : you run that snare, let it on board. Two turn after, the runner ask what was this card and you reply snare. Three turns after, the corp replace it with a 3/x but the runner wasn’t paying attention. Then corp scores. Since the runner doesn’t know when this card was replaced (or can pretend not to be aware), he can theorically raise legitimatly or not a doubt about the corp’s sincerity when he asked two turns after his first run.
This is what I call a security belt for the runner. But a bad one.
This is not fluff because I don’t know why a corporate should provide one to runners attackings them, and this is strange because listening / talking stance corp and runner had are switched.
Notice that I lost a consequent number of game running a server I shouldn’t run. As a runner I will stupidly abuse this until they discover this is not the best change they made to the game.