I hear Princess Space Kitten, and think Lumpy Space Princess. I refuse to correct this habit.
One of the really cool things about Android Netrunner is that it really isnāt very cyber-punk at all: itās cyber-noir, set against a background with a refreshing amount of tech optimism. Anarchs vs. Weyland is the purest punk matchup :), so bring on the Order and Chaos!
The happy go lucky parts of sansan are probably the darkest. Imagine those perfect neighborhoods that have all the quaint little houses. Each one harboring itās own dirty little secret. Thereās something eerie about how perfect everything is. Sorta stepford wives meets edward scissor hands, meets that one town in Fallout 3.
to people who complain about anr universe being too posi, slam out the new Housekeeping on the table and walk out
Do people really think that? It seems like UCBB is a major funnel into the megacorps we know and love (apparently Jinteki, at least, judging by Recruiting Trip), and thereās some more interesting stuff going on under the easygoing west-coast facade. Not so unlike Stanford and the Valley today.
Actually, as an SF resident, I find the flavor Iāve seen from this cycle so far to be pretty entertaining, and Iām looking forward to more of it.
Princess space kitten? What about g00ru? He has a lot of flavor text entries
I canāt really confirm it as far as FFG goes, but I can say with certainty that Games Workshop has done this sort of thing in the past to flush out leaksā¦ changing the names of things distributed to playtesters to flush out the leakers.
At least it puts to rest some of the debate Iāve seen on these being āofficial hype-building leaksā by FFG.
Also Ele āSmokeā Scobiak :).
Also, Harbringer is now Gravedigger.
just got a voicemail from my LGS saying my Order & Chaos is there an waiting. stoked! of course, I wonāt actually be able to play with these cards, but I can at least hold them in my hand and know they are real
Finally got the new set! Our venue had a big order last week and it ended up getting pushed back, so they just got them in today.
Not really sure why Iām this excited, but maybe because itās my first ānew releaseā in this game.
Iām trying to work out if Breeding Ground is strong. It seems like it forces a purge whenever you play an Imp, or you get a new Imp token for a click. But is a purge worth playing that card? And thatās a best case sort of scenario.
Itās mostly a progenitor/Hivemind support card, as far as I can tell.
Itās also decent with Parasites, as youāre guaranteed to be able to trigger it there. Theoretically also Incubator I guess, though that sounds more like a āHivemind without Progenitor after a purgeā kind of deal, more than anything else.
I could see it being useful with medium as well, if R&D is moderately costly to run. Run once, put a counter on, pass the turn. If they donāt purge, you can get 4 accesses next turn (move a token, then run), and if they do, you arenāt out that many resources, and can do the same thing again.
Something like this?
Identity: Anarchs: Noise
Cards: 43 / 45
Influence: 15 / 15
Event (18)
3x Day Job
3x Deja Vu
3x Inject
3x Scavenge āāāāāā
3x Steelskin
3x Sure Gamble
Hardware (5)
3x Clone Chip āāāāāā
2x Grimoire
Program (20)
3x Cache āāā
3x D4v1d
1x Darwin
3x Datasucker
1x Hivemind
3x Imp
1x Incubator
1x Medium
1x Nerve Agent
3x Parasite
2 slots remaining which could be 2 Surge, 2 Progenitor (Darwin and Hivemind) or Djinn to fetch those singletons. Iām leaning towards Djinn because Iām only running a single Darwin, but perhaps Inject/Steelskin is enough to get me there quickly enough.
Then again, perhaps Darwin isnāt even necessary most of the time since the plan is to set up a big Hivemind turn, so Surge/Progenitor could be better.
Iāve been looking at Hivemind/Progenitor too. Progenitor is a ānice to haveā but it seems vulnerable to shutdown. Hivemind seems useless without it, or without such a substantial mess of moving parts (a loaded Incubator, a ready Medium, a pile of cash to access R&D) that the corp will have won long before that point. Has anyone found differently?
Best shutdown tech - a pawn that serves no other purpose. It just sits there, going āgo ahead, shut down me broā
Sorta. Definitely want the Djinns, in my opinion - if you donāt pack 'em, youāll want more Incubators. I would try to fit at least a second one in anyway, as thatās your super-awesome play, and you want to be able to do it twice without burning a CC for it, or having to use a Scavenge many turns in advance.
Actually, I suspect an Incubator is the only support piece Hivemind really needs. It can just sit there, accruing tokens, daring the corp to risk one more turn without a purge. After you do your power turn, they pretty much have to purge, or be completely screwed. If you time this right (say, after an IAA into a remote), you put the corp into an extremely bad position. Iāve had a guy do this exact same thing to me right after The Source came out - it was a weaker version of the power turn, because he just incubated a Medium, rather than getting instant STR 7+ parasiting and a super-fed Medium AND a Nerve Agent, but it still forced a purge (and since Iām not stupid and saw it coming, periodical purges before that, whenever the Incubator got too big).
The two cards I really want to use with Hivemind are Demo Run and Showing Off, btw
Is there a mass install play here? Install Hive Mind, Medium, Medium with Grimoire youāre now on 7 accesses in your first R&D run. If you have surge itās just game over. Is this even slightly feasible as a game plan?
I guess there could be a Valencia version of this with Blackmail. Or some other way of keeping all the other ICE manageable/unrezzed (vamp).