Here’s my decklists:
SHITHOLE MAXX 6-3 (45 cards)
MaxX: Maximum Punk Rock
Event (23)
2 Account Siphon
3 Day Job
3 Deja Vu
3 I’ve Had Worse
2 Knifed
1 Levy AR Lab Access
1 Queen’s Gambit
3 Retrieval Run
3 Sure Gamble
2 Wanton Destruction
Hardware (2)
2 Grimoire
Resource (8)
1 Hades Shard
3 Liberated Account
3 Same Old Thing
1 Utopia Shard
Icebreaker (5)
3 Eater
2 Femme Fatale
Program (7)
2 D4v1d
2 Keyhole
3 Parasite
Replicating Other People’s Decks 4-3 (49 cards)
Jinteki: Replicating Perfection
Agenda (9)
1 Chronos Project
2 NAPD Contract
3 Nisei MK II
3 The Future Perfect
Asset (10)
1 Daily Business Show
3 Jackson Howard
3 Mental Health Clinic
3 Sundew
Upgrade (4)
3 Caprice Nisei
1 Cyberdex Virus Suite
Operation (7)
3 Celebrity Gift
3 Hedge Fund
1 Interns
Barrier (5)
3 Eli 1.0
2 Himitsu-Bako
Code Gate (7)
2 Crick
1 Enigma
2 Lotus Field
2 Tollbooth
Sentry (6)
2 Ichi 1.0
3 Pup
1 Susanoo-No-Mikoto
ICE (1)
1 Excalibur
The RP list is nothing new. Ichi is a spicy splash, and like other players I too flipped CVS with a Mimic and sucker tokens available. 19 ICE may be too many, going forward I might swap an Excalibur and Ichi for a second CVS and Login Protocol. I’m not the best RP player, but it’s a powerful deck and I definitely want to keep trying to improve at it.
I’m a huge fan of Eater Maxx, simply because the corporation doesn’t know where you’re going to attack. I’d post a write-up to the Reg-Ass thread, but I’m worried that they’d ban me and shove a deck filled with 46 Memstrips down my throat. Generally you have a lot of lines available when you’ve charged up with money.
Archives: Retrieval Run for Femme to get into any 1-deep server and neuter any Tollbooths (one of the best ICE in the game behind Eli) and Lotus Fields. Can also tutor for Eater or Keyhole in a pinch, at a slight discount. Can also get a David if you need to deny Curtain Wall and they haven’t protected archives with it.
HQ: Wanton Destruction, Utopia Shard, and of course, Siphon. Wanton is easily the weakest of the three, but breaks up a lot of kill combo shenanigans. It’s also a decent feint – fire when they’re down enough on credits, and they either let you in and trash stuff, or make other servers much more vulnerable. Siphon is a linchpin of the deck, and figuring out when to fire it can be tricky. You generally want to get “full” value by either bankrupting the corp and then trashing any remaining value assets (or if none is left, focusing on R&D), or going through a relatively undefended server for a 12 or 15 credit swing.
R&D: Just Keyhole. Keyhole is wonderfully powerful skill-testing card. Many times it’s not correct to trash an agenda (especially if it’s NAPD!). Trashing recursion (Jackson/Archived/Interns), anti-fun cards (Crisium, Caprice, Chronos Project, Blacklist), or even powerful ICE and combo cards can all be useful. It also gives you a whole lot of information about what their splashes and economy look like, and how they’re planning on winning.
As far as econ goes, I like it big & clunky. You get lots and lots of value, but generally have to spend your whole turn doing it. This is okay, because you should generally take an “off” turn without much problem, if they’re still recovering from rezzing too much stuff / clicking up from a Siphon.
As far as matchups go, the only one I worry about is Blue Sun. They can neutralize Femmes and Parasites, tutor up Blacklists and Chronos Projects and Jacksons. Oh, and they get influence-free Crisiums! I mean, I guess playing Davids is okay versus them? NEH FA is also tough, as siphon doesn’t affect them as much, and their economy is much quicker and leaner than yours. Butcher shop is alright, but can be a bit of a race if they rush an early Astro. I like the RP matchup because ICE destruction, although the match can go south if there is a critical mass of successful run prevention (Caprice, Nisei, Crisium) and graveyard hate (Blacklist and Chronos Project). HB is alright, the bulk of the match revolves around if you can keep them pinned to the ground with siphons and trashing asset econ.
I don’t know how much longer Eater-Maxx will be around though, because of Street Peddler in the next pack. That card does something for every deck except this one. This deck has way too many events to justify the inclusion. Hopefully some of you will decide to give it a try (or try it again). It’s not the best deck ever, but it’s a hell of a lot of fun, and it may catch your meta by surprise if you bust it out when nobody respects it.