I'd theorically agree but this particular enhancement have excellent strengh against your usual "I can spam that central" runner deck.
That is what gives Quicksand its strenghts, and weaknesses, if you compare this to your Rainbow / Static.
This is a card you want in synergistic conditions. Other than that, wait for phase 1.5-2, bet it on the central that most can read to be spammed and slow down the phase transition 2 to 3.
Quicksand put on the appropriate central won me games. Now, I'd perfectly agree this card is not one of the big 3 (agenda, ice, money) but this is one card that allow new decks (Quicksand, Sandburg, this one, Lag time, etc).
Great card in a "my main job is etr" RP as it provides a punition on bumping one central.