The new Adam card is incredibly exciting, I agree. It essentially gives Adam Globalsec Security Clearance, which is super-powerful for a Runner who rarely can make more than one power-run per turn. So let's talk about directives!
**Find the Truth** 0$
Resource - Virtual - Directive
Whenever you draw a card, reveal that card.
The first time you make a successful run each turn, look at the top card of R&D.
The implications of this card is HUGE, because of what it doesn't do. That being, you get to remove Directives from your initial setup. You can mod yourself to suit the matchup.
Regular Adam (Removing Truth): Aggressive with staying power. Weak in the mid-game where you actually need to build credits, but can bounce back.
Angry, angry Adam (Removing Safety): Hyper-aggro. Punish ALL the servers. Loses a lot of power into the midgame, since you lose your clickless draw. You're a bit safer against murder because of early hand size and extra info.
Chill pill Adam (Remove ABR): All setup, at the sacrifice of early aggression. You can threaten HQ if you need to, but you lose your main breaker, which is rough. More suitable for Multithreader builds with actual breakers.
Remote camp Adam (Remove Neutralize): Decent early aggro, and you get a lot of info about the corp. So much safer against mass-assets, so you can set up a bit more. Lategame, you can pseudo-lock R&D and camp remotes.
I'm really excited to play Adam again! What was once the most inflexible and rigid runner around is now suddenly quite adaptible. He's sweet again!