It really means a lot to hear this. I am probably going to write an article about the whole experience, but here's a general outline:
We had to secure sponsorship. Jason Flanzer was hugely helpful from the beginning, putting the weight of Broken Egg behind the tournament from its inception and bringing the expertise of the warmachine community, which has a huge fan-run competitive tournament scene that he's intimately involved with. Getting Inked was even easier. I emailed them a paragraph and they said "how many playmats you want".
We had to prepare for the stream. D1en is an accomplished streamer and was the perfect man for the job, but it still took a lot of prep work, including running test streams and practice streams and D1en having to go to the store to upgrade his rig multiple times.
We had to get all the graphics together. Sean Benson was amazing as we put him through a million iterations of everything while he was busy moving to Australia and getting married.
We had to hype the tournament. Getting a ton of people to watch a well broadcasted netrunner tournament was the main goal. so I ended up making about 100 million posts all over the place to get people to play and come watch. Having World Champ status made this a lot easier but it was still a lot of work.
I had to set myself to TO a tournament and coordinate 130 people in time, all across the world, over the internet. It can't be understated how difficult this was. Form maker on wordpress deserves both huge slops and a lot of credit. Despite forms breaking all the time, the ability to organize all the data on spreadsheets turned out to be extremely necessary. Challonge proved to be difficult but crucial as well; we needed to input all the round data ourselves so that everyone's name on the bracket synced with their OCTGN name and we could make sure all the match reporting got done correctly. Huge props to @SneakySly for doing a huge amount of this work behind the scenes. I also had to come up with rules for the tournament that took into consideration the fickle nature of OCTGN, round time limits, and bugs. Thank you to everyone that played for accepting all rulings without complaint; it couldn't have been done in any other community. I have essentially no experience TOing anything, but I have played in a lot of tournaments, and in the end I am really glad I ended up thinking of basically every potential problem in advance because otherwise we all would have been fucked.
THANK YOU EVERYBODY. I am overwhelmingly proud of what we managed to put together and can't wait for the next one.