The Anarch Cookbook: Chapter One

Plascrete has no INF cost, works against 15% of the field, and costs money. Howard has 1 INF cost, zero money cost, and is always useful.

Great comparison.

The original version of NoiseShop was actually best played by running aggressively. The version that I initially played against @Alexfrog with @asroybal (and led to Alex writing about it) most definitely did not just make a single run. People did play it that way and often still won, but that was far from the optimum.

Just want to say, that I learned how to play netrunner by watching you and Anthony Roybal play pw noise. I think that deck is still viable today in the current metagame if piloted competently.

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I think there might be some confusion: Did you mean Howard would pull only two cards, or that he should BE two cards?

The point I saw them making was more that the “shuffle three cards into r&d” card, by itself, wouldn’t be nearly as good except to counter noise. Whether or not that’s true, it makes the comparison better, I think.

GreedyGuts is on this already, but

I’m saying that I prefer Jackson’s situation (always useful) to Plascrete Carapace’s (essential against 15% of the field, useless otherwise). Thus I would not have liked if Jackson had been split into two cards (as you suggested) such that one of them was essential against Noise, but not great otherwise. Granted,

  1. If you were to split Jackson into two cards then the Noise hoser card would be more useful to corps against non-Noise runners than Plascrete is to runners against non-meat damage corps
  2. I could definitely get on board with “it would have been better if Jackson were not as good as he is” (e.g. maybe increasing his rez cost and/or decreasing his trash cost)

edit: mostly this was just another opportunity for me to whine about how much I hate having to include Plascrete Carapace in runner decks :expressionless:

Playing around a bit with this (Pepper Mill), a few things strike me:

Surge looks like it might have a home here. Otherwise it is very predictable where you can get in and where you can’t. Being able to Surge up the Whale or a Parasite keeps the pressure on remotes in particular.

If you see Pawnshop, great. But if not the economy makes it crawl along, even with the Scheherazade/Cyberfeeder engine. Would Kati be better than Daily Casts to provide a longer term economic backup?

On the “it looks like a pile, but might not be so bad” front, how about Eden Shard? Having it on the table threatens a win two turns earlier (and before they can get their last-ditch Jackson away). And it allows extra deep digs with Nerve Agent/Medium.

Bottom line is, I think this has a future. Glacier really hates it and you will always have the Noise thing of just randomly winning games. But I think it needs Cache and D4V1D before it will be fast enough to threaten FA decks. Astrobiotics droping a Tollbooth on R&D and a Wraparound on HQ pretty much wrecks you unless you get very lucky trashing cards off the top.

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I am a bit confused. The two pieces of Jackson’s ability are (1) the draw two and (2) the shuffle three. Which one of those do folks think have no utility outside of countering Noise? The archive recycle alone (the Noise-hosing part?) would make J How an auto include in most Corp decks as insurance against agenda flooding.

Always looking for improvments. Tollbooth is terrible; it will get burned down eventually. Wraparound and Lotus have been annoying, hence the Knights (see below). Of course, this deck only gets better throughout Lunar. The Shards have a place. Cache is a must. D4V1D (one of my faves of Lunar) is strong. It’s a fun build, and is pretty flexible (I’ve won games where I’ve lost everything faceplanting a Destroyer).

re: econ
Surge is OK, but too slow here, IMHO. Pawnshop is key, hence the 3 (and now 3 Wyldside). Kati is cool, but can the deck really afford the click? I hardly think so, esp. if, gods forbid, we were to get tagged. Would be GG.

Pepper Mill

Noise: Hacker Extraordinaire (Core Set)

Event (3)

Hardware (8)

Resource (9)

Icebreaker (3)

Program (22)

15 influence spent (max 15)
45 cards (min 45)
Cards up to Upstalk

Deck built on NetrunnerDB.

Re: Pepper Mill -

Where does Scheherazade go? He seems to have some anti-synergy with Djinn as you can’t host your viruses on both. Djinn seems necessary so then Scheherazade would need to go.

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Are you just giving up versus Scorch decks? Or is the play there to play “traditional” Noise and just never run?

Djinn is completely unnecessary. Grimoire gives you what little MU you need. EVERYthing is fuel for the Aesop’s. No sacred cows. No need to waste time searching, as you should be kicking ass on the Wyldside ASAP.

Yeah, Scorch sux, but where is it? You’re hoping to not hit it, and, if you do, you can go into turtle speedbag mill mode with Deja Vu and Clone Chip. Maybe you can ace pieces with Imp and milling.

I think that the deck is in the spirit of Anarch, and @PeekaySK’s article. I know, people hate Damon Stone, but, he did hit on a salient point regarding Anarch in that people may have to take a mindset shift when playing them. Jinteki is similar, in that regard, and people have started to come around on that. (H&P helped)

I believe a subtitle to @PeekaySK’s Anarch Cookbook could/should be ‘How I Learned to Stop Worrying and Love the Chaos’.

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Most of Damon Stone’s predictions have basically been proven correct at this stage. His most hated claim, the one about “end the run ICE is a crutch,” came a few months before NBN:Making News with primarily taxing ICE and few hard EtRs became one of the most popular Corp decks.

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I was thinking the title of the article is great just the way it is.

FWIW, some of you younguns who have grown up after 9/11 might not glean the reference in the title to “The Anarchist Cookbook”, a notorious “how-to” book written in the 60’s for creating violent mischief. Just typing that name in this board probably got me on the NSA watchlist.

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I don’t know what this means; could you explain?

I don’t think this is an accurate statement at all, and is basically nonsensical. The NBN ETR claim was considered especially silly because at the time NBN was already not focusing on ETR (see @Alexfrog and my own first place Plugged in Tour finishes with NBN prior to the interview).

Note that his more in depth claims like:

"So, NBN’s idea was always about taxing the runner. You want in? Come in. I don’t mind! I’ll even let you in. These four pieces of ice? Ohh Don’t worry about that! None of them are end the run. Ohh, and here’s a tag. Here’s two tags. What? You’re now six credits low? Excellent. Ohh this? Ohh sorry, Ghost Branch. Four tags. Now my turn. And i’ll lay this out, score it from hand because of all those tags you have and lay this out and score it from hand. You know, and that’s how that is intended to play…. "

Never came anywhere near to representing the game.

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I don’t want to live in a world where an NBN deck can install and rez 4 pieces of ice on a remote, then still afford to psychographics things.

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I think you have your dates wrong. That interview with Damon came out in August, and Plugged-In took place during October and November. FYI, I remember this because I also won a Plugged-In with that NBN deck-- and I consider the main influences on my version of it to have been Alex’s articles and Damon’s interview.

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I think the idea is that more dex like ones that Midseason or taxing RP (or most Jin in general) can work well with little ETR ICE.

Granted, it’s easy for someone like Damon to make these statements with the knowledge of XXX months worth of cards into the future.

Part two’s current working subtitle is " Mindset, a.k.a. Grip is for losers, programs are expendable, 2 credits is plenty ". I might change it around a bit as I finalize the Mindset section, we’ll see.

One of my main points later on is that Siphon anarchs aren’t necessarily the strongest breed right now, and most definitely aren’t the only viable one. The subtitling thing came mostly out of necessity, because I want it to be both evident it’s all a series and yet the various installments have their own titles.

(unless you meant the little subtitles at the start of the individual sections, which actually came around because of one particular thing that ended up in chapter two, and it’s my way of having a little fun after writing, rewriting, editing, researching and agonizing over a goddamn article about a stupid game for like 20 hours :wink: )


Also, as promised, here’s my current Reina with Caissas build:

Yet Another Siphon Reina

Reina Roja: Freedom Fighter (Mala Tempora)

Event (10)

Hardware (8)

Resource (6)

Icebreaker (7)

Program (14)

15 influence spent (max 15)
45 cards (min 45)
Cards up to Mala Tempora

Deck built on NetrunnerDB.

The thing I’m currently experimenting with is what to complement the Knight/Parasite “breaker” package with. Crypsis was too expensive (even with me running additional Liberated Accounts to complement it) and I just don’t like Overmind… so right now, I’m testing Darwin. Seems to work reasonably fine, because it can take care of smaller pieces (which the corp can pretty much always afford, even at +3). This deck really wants Inject, though :smiley: I’m on the verge of actually dropping the Atman and just going with three Easy Marks, despite how massively useful it really is - having just Sure Gambles and Armitages for burst econ is meh, even though the Feeders work really well as sustainable econ.

Also, I’m thinking of upping the Pawn count to 3, because the little guy is amazing. Sure, he actually needs Deep Red on the table, but once that’s on, he can be so important people will actually trash a rezzed piece for him, which makes him a 0-cost parasite.

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I like it. Atman, esp. with the Suckers, can really fill in the gaps. You can have it work anything 4 or higher if you set it at 4. Lower shite can be swept out the door by Parasites and Darwin. Deck is lacking card draw, but can deal, I suppose.

That is possible. That said, I think the rest of my post stands up. The specific claims were wrong or trivial. Taking a look back at them reinforces this point. The big NBN decks never played lots of ETR back then, if anything they play MORE now. At the time the big stuff was all flytrap / never advance.

This all said, this is terribly off topic.