Nope, this deck is meant to accentuate portals, and it does it well. It makes the servers taxing, even the small code gates. More than once I've had a portal save my quandary from being trashed. One game, the runner even gave up on the parasites on my quandary and tollbooth because of scoring 2 of them. Executive Boot Camp really lets me pick up the pace when I need to just have rezzed ice for portals to give me money, and there's chum and quandary for easy choices, and enigma and lotus, when I just want to have a rezzed field for those runners whom you'd want rezzed ice for, like nasir, leela, and valencia. I chose sensei over inazuma, because while inazuma can catch the runner off guard, and hit them with a tollbooth they can't break from, most of the time, it's not that useful when you're hitting end the run ice. Sensei gives AIs a hard time, and any 2 to break breaker. It makes your chums better when your ice gets parasited behind it. It's worth trying to make it work in this deck. I'd play 3 jacksons, but the draw is usually so good, I don't really NEED jackson, and I'd just want one in case of a really long noise game, I wouldn't go to 1 jackson, but I'd really like 2 EBCs. medical breakthrough is good, through and through, but I eventually want to score out of a remote in this deck because it gives the runner a target I can manipulate, most of the time a good napd will totally frustrate the runner, and it's a good bait card, I can deal with losing an napd so I can score an eden fragment or the future perfect. It definitely takes finesse, but this deck does solid work. 3 wormholes is a little much, sense I don't really want to see it too early, and I intend on making it free sometime in the game, but I'll rez it when I need it anyway, though it's usually free. Also, sometimes the raw strength of wormhole is better than tollbooth, and variety in ice is key to keeping the runner out from time to time.
tl:dr Str 10 wormholes and str 7 chums that end the run are too good to pass up.