Yes, 5 clicks is decent, but having a big deck is a big disadvantage. The way you describe it, you seem pleased to be carrying more junk in the deck under the pretense of selling it later to Aesop, who is statistically less likely to show up because you have ten extra cards slowing you down.
With so little influence you'll be carrying inefficient breakers and (at least with the current card pool) will be really scraping the barrel to find enough cards in faction that synergise.
Having an extra action is only strong if you can spend it on something you want to do anyway. With the restriction it's still a decent ability but you mustn't fall into the trap of taking sub-par actions in order to feel like you're getting the most out of the ID. The way I would view it is that if you have an action you would ordinarily choose to do twice, you can do it a third time for free. If you would choose to do it three times, only then do you actually gain a click.
It does upgrade the value of certain cards though: clicking MO now becomes $3 a click effectively, and PC becomes $3 and 3 cards per two clicks.
But you're unlikely to be able to afford to make three runs in a turn, likewise logistically you're unlikely to be able to perform three installs in a row. So you're pretty much restricted to clicking cards in play (not necessarily a bad thing), clicking for money/cards or playing events.
The Collective will work and certainly opens up new deckbuilding and play decisions, but I think at the moment you'll be hauling around too much chaff to make the ability work for you. The card pool will be bigger in a year's time though, so who knows?