It seems like a good ice in Asa Group because occasionally you’ll get a free double install. Only very, very occasionally though. I think Fairchild 3 is strong enough that runners are careful around it, which in turn makes Architect a bit less likely to fire.
Architect only really fires early, but sometimes your options will be to install an agenda you’re not ready to score, a piece of ice you can’t really afford to rez, and a bin with just a Hedge Fund and an IPO in it because no assets have been trashed yet. By the mid-game, the runner can deal with Architect well enough so it’ll never fire again, however I think this is when it could really come in most handy to recur a key asset to tip the scales back in your favour.
My favourite application of Architect was in the Moons ETF era where you could more easily create a) a bin with an irritating asset the runner already trashed it (e.g. Team Sponsorship), b) an urgent enough asset threat (Moons) where the runner would relatively often faceplant an Architect and deal with the installs rather than let Moons sit on the board for a second turn.
Architect is also pretty cool out-of-faction, but perhaps less so. I seem to remember playing it in NEH at some point within recent history.