Does anybody know the thematic: mechanic correlation the designers had in mind when designing the programs of a runner? From my programming experience, a single program can be replicated as many times as needed…this doesn’t seem to be the case in A:NR, no?
After all, imagine the code for 1x parasite being replicated on every ICE…
I think the memory/MU mechanic reflects the idea that programs require a certain amount of RAM and processing power to run properly. You can open multiple instances of programs, but even in our current age of technology, there comes a point where too many instances of that program running prevents them from working effectively.
Sure, you can copy/paste or replicate the code. But how many instances can you run at the same time? That’s where MU comes in.