Just saying those decks are not dead, they just move from (I think) T1.5 + very annoying to T2.0 + very annoying.
I'll be surprised if Whizzard moved a lot from T1. With Parasifr, he can still be good.
Different, but still good.
This is a change of paradigm: Wyldcake Parasifr Fausting will be a thing, I think.
I'm surprised nobody tried and sticked to it. It is surely less good than Temuwhizz, but I think you can expect to see 1 or 2 whizz like that in a 60 guy tournament. If glacier becomes popular again, they would steamroll those.
Pure destruction Anarch is a working (and funny, runner-side) way of playing those. It is not T1, because some corp decks are degenerated, but it's a working way.
Better play this quick before rotation.
Ignoring MWL with pure faction (we could name that terrorism), I think NBN can try this too, because of their non-inf Jacksons. There, I don't think this would really be more than T2 though.
Also, @Calimsha Kate is back, the eco-terrorist version : future is "not" bright, full of poneys and rainbows, for glaciers.
Don't forget a terro Kate can buy a Sifr for 1 inf, and got green hardware tutors.
I know I'm not a champion, just the random midfield Johnny, but these ideas could be used by great players here.
I don't think T3 MWL removes the cards. I think the effect is making those superbly faction specific.
T3, really, increases RPS and nerf omnidecks. This is, I think, very nice.
Mars, just before the rotation, will be the paragon of the game deckbuilding, there will not be a better choices of cards in history of ANR.
Time helped to make each faction handling almost any problem thrown at it, with their in-faction solutions, good or meh, runner-side.
Breaking news: "Meh" can do.
My inner Johnny says this just cost a money that have no impact on w/r, which is fun. Core definition of fun, suspense, unexpected results, chaos, luck, game stealing or name it how you want, I name this "fun". I'm a thief named Johnny at heart.
Look how Dan worked with the original foodcoat. It's full of "meh". But very flexible. This works. This works great.
Flexibility, and clarity, win games in ANR. That's Calimsha's Kate too.
For Mars, I see a very bright future for terror (I think I can brag about ONE thing, that is never be 100% or even half wrong about future. Even irl but that's another story).
Because of the multiplication of angles of attacks in a pure Anarch deck, red terror IS flexible.
Clarity-wise, it's not its main strength. But it's stealing games. This won't be T0.5 like today, but stealing is the core DNA of Anarchs in my opinion. This is nice, in fact.