Lists and commentary:
6 players: 5 local veterans, 1 new guy.
Textbook GRNDL Supermodernism. This deck savages people, and then rifles through their pockets for loose change.
Game 1: Won, SEA+Scorch+Scorch
Game 2: Won Turn 2, Scorched Earth. New guy floated tags with 3 cards in hand.
Game 3: Won, SEA+Scorch+Scorch
This is a good deck I am very bad at playing.
Game 1: Lost to Turbo NBN. Source helped, but kept me from stealing an NAPD.
Game 2: Won, new guy, savaged his EtF economy early on.
Game 3: Replicating Jinteki w/Nisei. Got 2 3pt pulls early, then lost on a mis-judged trap that turned out to be a Priority Req.
End record: 3-0 Corp, 2-1 Runner. Won narrowly by Strength of Schedule tiebreaker.
Thank you to Troy from Sci-Fi City for handling the event.