MOD EDIT: This thread is for experiments with Wyrm.
This Anarch discussion has kind of made me wonder if Wyrm might be almost playable out of either a Caissa build or out of Noise.
Wait, wait hear me out!
So yes, Wyrm sucks as an icebreaker, but what if you use it more as a Parasite enabler? Its a tactic that hasn't been looked at really since the core set and I think it might be near time to reevaluate it.
Cards like Clone Chip and Self Modifying allow you to forward or backwards tutor out either Parasites or Bishops which makes your Wyrm much more cost efficient to use. Again, you would only ever use it to break ice if the ice was already at 0 strength or could be put to 0 strength through other effects. You would mainly want to use these mid run install effects either after most ice has been rezzed, or as an emergency lever to avoid most of the painful effects of cards like Komainu, Rototurret, Ichi's or Tsurugi.
Furthermore, two cards from spin cycle actually support this mode of play. Inject would be really useful in a build like this as it would allow you to put bishops and parasites in your garbage. Scrubbed allows you to target and burn down specific ice. Scrubbed + Bishop sounds even better to me than the usual datasucker play, its immune to virus purging and it doesn't require constant central only runs.
Edit- I bring this up because it works surprisingly well to enable fixed breakers, to allow parasite play to grow in faction a bit more and because its a great compliment to the rest of the Caissa suite. Knight loves to break ice that Wyrm cannot dream of touching (everything greater than str 1-3), Bishop allows either Wyrm to eat ice faster or function as a ghetto breaker against up to str 4 ice at a decent enough price, and Rook works great with ice destruction by making your opponent pay extra for keeping their defenses in place.
Just spit-balling here.