I got the idea for this deck from the Panic Button -> Reuse -> Scorch you deck that I’m sure all of you know about by now.
I didn’t like that the runner installing 3 Plascretes made the game much harder to win. Decoy also hard counters it, as does NACH. I also dislike how the alternate plan of scoring out was basically impossible, and prevents you from pursuing the full Panic -> Scorch plan if an opportunity presents itself later on.
However, the Panic Button -> Reuse combo is pretty degenerate. Drawing your whole deck allows a whole host of combo plays that shouldn’t just be restricted to blowing up apartment blocks.
So I put together a list that uses the same combo to win via agenda points. Here’s the list:
Identity: Haas-Bioroid: Cerebral Imaging
Cards: 49 / 45
Agenda points: undefined / 20
Influence: 15 / 15
Agenda (11)
3x Accelerated Beta Test
2x Bifrost Array
3x Efficiency Committee
3x Project Vitruvius
Ice (11)
3x Eli 1.0
2x Lotus Field ●●
3x NEXT Bronze
3x NEXT Silver
Operation (25)
2x Archived Memories
3x Biotic Labor
3x Blue Level Clearance
3x Celebrity Gift ●●●●●●●●●
3x Hedge Fund
3x Reclamation Order
3x Restructure
1x Reuse ●
3x Shipment from Kaguya ●●●
1x Shipment from Mirrormorph
Upgrade (2)
2x Panic Button
There a couple of different avenues to victory, as it will depend on which agendas the runner has stolen.
The basic combo is this:
Panic Button to draw most of your deck until you have all the pieces
Reuse
Triple Biotic
Reclamation Order
Triple Biotic
Reclamation Order
Triple Biotic
This should put you on 6 clicks, so you can proceed with the following
Shipment to Mirrormorph (EC, Bifrost, ABT/Vitruvius)
Triple Shipment from Kaguya the EC and Bifrost
Advance EC once, score EC, then Bifrost.
Use the tokens to go up to 7 clicks
Reclamation Order for Shipment from Kaguya
Play the last ABT/Vitruvius and triple Shipment from Kaguya
The whole combo requires 41 creds after Reuse,
If the runner has scored both Bifrost, you will need to score EC with double Biotic first. Then you can score another EC and 2 3/2s in the same turn.
If the runner has scored 2 ECs and both Bifrost, you can still double Biotic EC, then use it to score 2 3/2s in a turn. You will need to finish the last 2 points with Biotic.
If all 3 ECs are stolen, you’re back to the usual Biotic 4 times game plan.
As you can see, scoring EC is crucial, so if you have a window to do so, you should take it. Having EC scored means you no longer need to Biotic to start your combo with 6 clicks, which makes scoring the remaining points much easier on your credit total. I have not had to use Panic Button to go off so far because everyone I have been playing automatically assumes that it is Panic Button and never runs HQ with an unrezzed upgrade. However this has not been an issue as this has given me more than enough time to draw into the full combo naturally.
One advantage of Panic Button is that it protects HQ if they play around it, which is great because HQ is CI’s most important server. Even if they decide to hail mary HQ with Legwork or Nerve Agent, Panic Button drawing your deck gives them a pretty good chance at missing the agendas.
As for weaknesses, Noise is a nightmare match-up. You have no Jackson, and you need all 3 Reclamation Orders to go off. Archived Memories should be used exclusively on retrieving combo pieces such as Shipments or Bifrost. Again, scoring EC before going off makes it much easier to win, so if there is a window take it. I have also included the 2 Lotus Fields in the 2 inf in free card slots specifically to combat Noise. It is not unreasonable to just score EC behind a single Lotus Field in a remote to make the game easier.
This deck can be completely shut out if the runner scores the right agendas while getting their early accesses. Early game is basically drawing cards to find ICE or money to rez them. I only have 11 ice in the deck due to deck space considerations which is definitely on the low side. However so far, I have been able to find ice in time to stop bleeding too many accesses.
All in all this deck is a blast to play, and the look on your opponent’s face when you score out all 7 points in a single turn is priceless