Do we have data that there are massive numbers of “kitchen table players” who only buy a core set and play in small groups? Or is this just an assumption? Are there so many more that the fact that these casuals are just buying core sets while ‘competitive players’ are buying every single box and pack all year outweigh their demographic’s profitability?
Speculating as to a business model we don’t know anything about seems like a bunch of unfounded assumptions being thrown back and forth pointlessly without that data.
If, as you suppose, a game designer has to choose between either making something fun for a broad ‘kitchen table’ audience or a dedicated core audience that is less profitable, what an awful either/or to operate from. I would think the healthier goal would be to support both audiences and gently convert players who don’t buy a lot of cards into the kind of players who do buy a lot of cards.
Some commenters seem to have an active disdain for the idea that buying more cards to play the game with adds more fun to the experience for players. These are self-hating Netrunner players and wouldn’t last a minute on Billions.
I just don’t think it’s that weird, even to these theoretical kitchen table casuals, to suggest that having more cards makes the game more fun. Honestly, if buying new cards didn’t make the game more fun, why would any of us have ever bought them? If we love the game enough to buy all the cards, why is there this attitude that more casual players wouldn’t get as much out of the expanded purchases as we all evidently do?
Make buying a set of all the playable cards not cost the equivalent of two months rent and the line between casual and competitive becomes less of a thing anyway.