[Jinteki RP] Perfecting Perfection: The Best Deck Ever

I played this. The Blacklist lockout is real. Slot your Femme.

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One last note: a lot of RP was playing that new 3/1. It can be quite legit.

I never had any doubts! Did you? Love ya! :wink:

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I tried out the 8 agenda plan in Boise Idaho and won with it. :slight_smile:

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Going to be testing a build with 0 NAPD (replacing with 2x Fetal AI and a Chronos Project) for my local meta.

Stem Cell Research

Jinteki: Replicating Perfection

Agenda (9)
1x Chronos Project
2x Fetal AI
3x Nisei MK II
3x The Future Perfect

Asset (11)
2x Daily Business Show ••
3x Jackson Howard •••
3x Mental Health Clinic
3x Sundew

Upgrade (4)
1x Ash 2X3ZB9CY ••
3x Caprice Nisei

Operation (7)
3x Hedge Fund
1x Interns
3x Medical Research Fundraiser

Barrier (4)
3x Eli 1.0 •••
1x Wraparound •

Code Gate (7)
3x Enigma
2x Lotus Field
2x Tollbooth ••••

Sentry (7)
2x Komainu
3x Pup
1x Susanoo-No-Mikoto
1x Tsurugi

15 influence spent (max 15)
20 agenda points (between 20 and 21)
49 cards (min 45)
Cards up to All That Remains

I’ve been experimenting with the 8 agenda suite – I really like it so far. The extra card slot is huge.

I’m not sure on Cortex Lock but I’m still rocking the triple Tollbooth and a Susanoo. I’ve actually been able to afford to rez this big ice consistently with the addition of 2 Pads and an extra interns to recur Sundew. It’s pretty crazy how much richer this deck feels with just those 3 cards added.

17 Ice seems light but it’s worked well so far. EBC/Blacklist/DBS might be better for some matchups but I kind of like overwhelming the runner with multiple trash targets, especially with two interns to recur Crisium when it’s relevant.

Jinteki: Replicating Perfection

Agenda (8)
1x Fetal AI
1x Hades Fragment
3x Nisei MK II
3x The Future Perfect

Asset (13)
2x Daily Business Show ••
3x Jackson Howard •••
3x Mental Health Clinic
2x PAD Campaign
3x Sundew

Upgrade (3)
2x Caprice Nisei
1x Crisium Grid •

Operation (8)
3x Celebrity Gift
3x Hedge Fund
2x Interns

Barrier (3)
3x Eli 1.0 •••

Code Gate (8)
1x Crick
2x Enigma
2x Lotus Field
3x Tollbooth ••••• •

Sentry (6)
2x Cortex Lock
3x Pup
1x Susanoo-No-Mikoto

15 influence spent (max 15)
20 agenda points (between 20 and 21)
49 cards (min 45)
Cards up to Breaker Bay

Deck built on http://netrunnerdb.com.

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Lukas got asked about the Crick-installing-ice case on twitter
So far it is not clear what the underlying principle is

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Based on that it seems like the principle is that the next ice has to be in a closer position to the one previously encountered.

Now the real question is, what happens if you got crick->something->cell portal; the crick trashes itself and the something to install an architect, which is encountered according to this ruling; then architect installs crick and something else out in front again; and then cell portal moves you back to the new crick? What is the “outermost position not yet encountered” now?

Definitely gonna bring this combo to worlds.

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Just to clarify, architect is accessed not encountered in your example.

It is not that hard. You have a position. This position is in the ICE when you encounter. If it moves, you move with it. If the encounter ends and the run doesn’t (as in crick gets uninstalled), you move to the space between the ice that is destroyed and the next.

See it as road. You have certain stops on your journey the server. Sometimes when you stop and rest at that cozy caravan (bullfrog) it moves, and you move with it.

Sometimes the motel (crick) gets destroyed when you are in it, and you barely get out the window. You don’t have to wait until they build a brand new hotel (Heimdall 2.0), you just continue your walk on the road. The road is still the same, since the motel didn’t move.

That they also demolished the house (quandary) further down the road to build a brand new architect-designed house (ice wall) has no bearing on your current position.

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I feel that not having napd decreases scoring windows. It forces the runner to have a stronger economy and that extra click might sometimes be a life-saver. For example, being able to use jackson and then be able to install-advance the agenda you got, or install-advance it and install a caprice in the same turn. Fetal might discourage large R&D digs on the other hand.

A change I have been pondering is exchanging one napd for genetic sequencing. It can be never-advanced, giving you that last point you might need and if it gives you a nisei counter, it basically wins you the match. What do you think, is it worth losing the napd protection?

I would like to vote to move this particular explanation straight into the FAQ :smiley:

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How many times (on average) does a runner have to run a Caprice to beat it with 0, 1 or 2 Nisei counters on the board? Thx!

If the psi game is random (it often isn’t but in the case where you need it to be it is) then 1/3, 1/9, 1/27.

Edit: that isn’t actually what you wanted though. Sorry. I guess you need a table of clicks spent vs chance of accessing. Again it depends on how random you think the psi game is.

Ask @bluebird503 about his Cell Portal combo deck some time =P

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Yes, assume that at least one side is rolling a die.

Expected number of runs to beat just Caprice is 3 = 1 / (1/3). If you have to beat her N times the expected number of total runs is 3N.
Now for probability calculation (not expected value):
Assume you can run her 3 times. Probability of success is 1 - (2/3)^3 = 70.4%.
If the corp has a token so you have to win twice, probability of success is . (2/3
1/3 * 1/3 + 1/32/31/3 + 1/3*1/3) = 25.9%.
If you have to win all 3 times, it’s 1/3 * 1/3 * 1/3 = 3.7%.

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Ran some numbers. TTT222221 is the best. Looks like the difference is when they steal 3 2 1 and don’t win.

Script - I assumed TFP gets stolen 40% of the time. The approach is naive - just shuffle the deck and go through it counting up points, stop when you hit 7. I also did some simulations where the runner needs 4 or 5 points to win because they have stolen an agenda in a remote. I think we shouldn’t remove the agenda from the deck in this analysis - it is gone, but they are accessing R&D past when it was drawn, so it shouldn’t matter.

Detailed results - tldr: If runner steals nothing or a 2 pointer TTT222221 is best. If they steal a 3 pointer 8-agenda is slightly better and TTT222221 is second.

Edit: actually, not sure about the calculations for when the runner has stolen an agenda from the remote. Suppose you are playing 6 agenda Blue Sun, if you want to see what happens when the runner steals the 6pointer from a remote, it clearly doesn’t make sense to also include the 6 pointer in the deck still. Have to think about this.

3 Likes

OK, so I think I was able to use your formulas to answer my question.

With 0 Nisei counters, you would need to run twice to have the odds in your favor (55%) of getting past the Caprice.

With 1 Nisei counters, you would need to run five times to have the same odds (54%).

With 2 Nisei counters, you need to focus solely on central servers. (8 runs for a 53% chance)

Does that look right?

@jrp why assume tfp gets stolen 40% of the time instead of 33%? Just curious. Also, Fwiw, if I was able to play RP in a regionals this weekend I would cut the static, reversed accounts, and play Crissium grid and another interns. I like cortex lock but don’t know how good it is. I like the security it provides when it’s in opening hand. I use pads over mhc mainly because of the higher trash cost and I don’t like the runner having an extra hand size.

@pacer - The 40% number is made up but it should be something > 33% because you might be poor or they might run twice in one turn etc.

@Slakker - Yep, I got the same answer for 1 counter 5 runs, 54% success. The easiest way to calculate it is just summing the outcomes where successes <= Nisei counters.