Breaker Bay Set Review

Turing is the weakest by a mile

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Well, that’s me schooled. I only have play experience with Gutenberg, so i hadn’t seen first hand what they could do, but I’ll take your words for it. Just reinforces the strength of the set in faction, which is neat :slight_smile:

The biggest issue Turing has is that it’s really expensive for what you get off-location. Crick may be Yoggable, but it’s only one credit to rez, no big deal, and it’s 2 for Gordian and 3 for Zuul so that’s not terrible for how much it costs you. Meru Mati remains a gear check like Ice Wall even if it’s not a tax, so you can try rushing something or buying time at the very least. Gutenberg is pretty easily taken down off-target by most sentry breakers (and who doesn’t run Mimic) but R&D lock is one of NBN’s biggest weaknesses so there’s rarely a need to consider installing it elsewhere anyway.

Turing as a 4 for 5 on remote with that subroutine makes sense more or less, but it’s only 2-strength on a central, so if you draw it as one of two bits of ice in an opener it’s pretty painful unless you know they’re only running AI breakers. Even then, they can get through, albeit at stupidly high costs.

Turing is also harder to stack on remotes because of the increased cost. A wonderful thing about Gutenberg, Crick, and Meru Mati is that if you draw a second or even a third it’s never awful to just build that server up some. Maaaybe for Crick, if they’re not running Yog, because Archives rarely needs the same amount of defense as R&D/HQ do. But it can go on any other central and stay more taxing to them to run through than you to play.

But I’m happy to pay 3 credits to install and 2 to rez a Gutenberg as a fourth piece of ice on R&D. Likewise Meru Mati, if the need is great. Crick is wonderful most anywhere.

The other thing Meru Mati does is provide hard ETR. It’s probably a mistake for the runner to spend 3 clicks getting through Turing on a remote server, but they can, so it’s not safe enough for me to want to rush an agenda behind alone. If it was unbypassable as well, maybe, because it’d at least replace Guard in some respects, and they couldn’t try to do the Criminal trick of Inside Job to check, then run through because “lol, Guard, I have Mimic”.

If Turing had the rez/strength of Meru Mati it’d be much better. Only a datasucker away from Yogging, but much cheaper, not D4V1Dable, only barely more parasitable on a central, and immune to 4tman anyway making it not a terrible strength for inclusion. Make it cost 3 at that point and it’d still probably be good enough to see real play. At 4 for something that can be easily handled by either D4V1D or Yog, not so much, especially in comparison to the other Ice HB has access to.

EDIT: The stacking thing seems important. Turing is meant to be good on remotes, while the others are early centrals defense, but adding Turing to a remote that’s already got ice there is a huge extra cost. I’d rather put Crick on most remotes than Turing, because it’ll be a nuisance tax and potentially hilarious even as a 1-deep protection if they can’t break it because you can install an ice from archives over it and make them encounter that next if they keep going, or put something else in to protect the server, or build it up for future turns, or whatever. Put a snare in there at the last minute to protect your upgrade, whatever you want.

Pretty sure that doesn’t actually work.

Thought it did. Know it does if you do it and there’s at least one Ice behind Crick, but am pretty sure the new ice that hasn’t been approached yet counts as there being unapproached ice still protecting the server.

Am 99% certain it works if Crick is the second ice and you trash both, am only 70% certain it works if Crick is in the last spot on the server, but I’d assume it would due to how The Twins let you fire Caprice multiple times in a run.

Don’t see anything in the FAQ or on ANCUR, don’t have twitter or I’d go ask Lukas about it. Feel like I read a ruling somewhere but if it’s not in either of those I could be wrong.

The FAQ has a section that covers the case where you don’t trash Crick (search for Architect). When you trash Crick it is not clear what happens.

I misremembered, but the results seem clear enough, if not necessarily the reasoning. I was right on one and wrong on the other. If you trash Crick and other things to install an ice closer to the server than Crick is/was, it’ll still be approached/encountered. if the run continues because it’s closer. If you trash Crick and put something in the same spot, the runner is already past that “spot”. If you trash something behind Crick to put something in front, the runner proceeds from Crick itself rather than encountering Crick already.

Lukas’ explanation is muddy, as usual, but the overall ruling seems at least able to be consistently and clearly applied, even if it doesn’t make the most sense.

Now to find out what happens if an Orion mimics Crick to trash itself mid-resolution of subroutines. You have to do them all, but it’s not there anymore to do them. I’m guessing it means the ETR is ignored, but would be nice to have it clarified.

Thanks for the link, as noted I tried looking for it on ANCUR but didn’t see it, but was pretty sure I’d seen something on the topic. Good to have it cleared up.

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With all of the Eater decks out right now, Turing plays a little stronger than you might think. If they are running Eater/Cutlery then it can all but shutdown HQ/R&D access. And you are never sad to see ABT pop it out mid game to go at the top of your scoring server. That being said, it is susceptible to parasite on centrals though.

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Turing is a bit annoying in Gagarin decks but still not as strong as crick in general.

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Criminal is a bit weaker than normal at the moment, but I can’t help wondering whether one downside with Meru that people haven’t mentioned is that it’s going to make your HQ ice more predictable.

Andy/Leela/Gabe may well be tempted to just throw down an early Corroder and blind Siphon against Weyland, given that it’s significantly more likely to connect (next-level mind games here aside).

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While a potentially decent play, there’s a strong chance they might not have seen a Meru Mati in their opener and put a Quandary or Enigma there instead. If they happen to have a Destroyer there that isn’t horribly convoluted to rez (requiring an agenda forfeit or giving Bad Pub in some Blue Sun lists), it could reaaally hurt to lose that same Corroder so early, particularly if you’re low on backups.

Also requires the runner to have the Corroder in hand, because you can’t Special Order it and Siphon the same turn without risking a horrible death, at which point the standard “facecheck, if rez Special Order to Siphon next turn, if no rez get Faerie and another breaker maybe down and try anyway” procedure seems to remain the best.

[quote=“Slakker, post:44, topic:3817”]
With all of the Eater decks out right now, Turing plays a little stronger than you might think.
[/quote]Eh. I get that this is true in a general sense, but I also feel like if a deck relies on hitting only one server then either doing it just once each turn will still be okay or the deck wasn’t great anyway. The Eater decks I’m more worried about tend to run backups, though admittedly it’s rare they run an extra Yog or other Decoder, which feels like a mistake to me for basically this reason. If they don’t even run Mimic, then also for Swordsman.

You see eater without mimic often? I hardly see any non mimic breakers anymore online.

I think Turing is way underrated here, it’s more than a one of. It’s best in hb because of the influence, and there’s a great number of ways to punish spending those 3 clicks, or making it impossible to surpass. A str 5 code gate is gear check, tax, and this particular one is bluff bait. Think about it, do you really want to spend 3 clicks on Turing? I’m adding 3 of Turing to a lot of hb decks because of ais, it really hurts without d4v1d, it’s not overly expensive to protect upgrades and assets, and if you have more than one, it lets you keep an Adonis or Eve in that server a long time, and you simply need an answer to all that code gate.

Maybe it’s that half the local folks play Anarch with 2+ D4V1Ds that it doesn’t seem super worth it. I suppose I can see how stacking them can be useful, but the price still seems rough in comparison to the others. Be happy to be proven wrong.

Infrequently see Eater without any Mimics, but often Eater with limited Mimics. Not usually a major issue, as I said the complete lack of decoders tends to be a potential problem, yeah. Same with lists (again, infrequent as they might be) that don’t run a Corroder to deal with Wraparound.

I play Turing with awakening center and Bioroids, so it’s less of an issue there. Caprice also helps haha

Does Turing make weaker assets (ones without high trash cost) worth playing because of how well it protects them? Like Haas Arcology AI as biotic 4-6

16 days ago (in the RP discussion thread):

1 day ago:

Discuss… :wink:

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hahhaha well, I was wrong. I played a bunch of games where it didn’t fire in a row, and a couple of games where I drew it early with nothing in the bin and I couldn’t reasonably rez it when they ran. Played some more, fired it a few times, and generally saw people never run archives anymore.

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I tried to make up a new way of reviewing cards that would take into account more than just how good the card is. Here is what I’ve got so far.

Power
4 - A very powerful card, or a card played consistently in a number of top decks.
3 - A card that might be played in at least one top deck at least 10% of the time that deck is played.
2 - Any card than can be played unironically.
1 - Jank.

Depth
4 - You could spend weeks discovering new ways to play and play against this card.
3 - This card can be used in a number of different ways and in different strategies.
2 - A simple card with a minor twist.
1 - This card only does one thing.

Uniqueness
4 - This card can’t be compared to any other card.
3 - This card has some quite unusual abilities.
2 - This card has at least one different feature or combination of features worth noticing.
1 - Nothing differentiates this card from most cards of the same type.

Emotion
4 - This card makes someone get off their seat the first time it happens in a game.
3 - Thinking about this card makes people amused or frightened.
2 - You might cock an eyebrow at this card.
4 - Zzzz.

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Do we really need this ?

(Serious question : I feel that trying to put some numerical values on a card will always lead to pointless discussion)

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“Need” is a funny word to use. Everyone has their own opinions on cards, and time will always tell which are the best; we read and write reviews because we like doing it, not because they need to exist.