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Breaker Bay Set Review


#1

Originally published at: http://stimhack.com/breaker-bay-set-review/

Discuss the latest article by @Crunchums here.


A new review scale
#2

Solid. Blacklist at 3, though? Cmon, man.


#3

In a vacuum, Blacklist at 3 is reasonable. In the current meta it’s like a 4, I figure.

EDIT: I otherwise agree with Spags. Solid. Thank you for your time and effort!


#4

TERRIBEALE.

that is all.


#5

Blacklist is strong right now because both Kate and RegMaxx are the new big guns.
It doesn’t do anything against most crims deck and if for some reason Andy/Leela/Gabe become big again, the card will just be a wasted deck slot.

3 is totally reasonable.


#6

It’s also quite good against Noise.


#7

Also Headlock Reina.

EDIT: It isn’t amazing, but it does work with keeping Crecentus[sic] in the heap.


#8

To be fair, Scrying Pool engines are a far more powerful idea in Dominion than Encryption Gagarin decks in Netrunner. Scout is indeed TERRIBEALE though, for sure. :wink:


#9

The only thing I disagree with is Meru Mati getting a 4. While it’s good on HQ, taking Corroder 3 to break over 1 for Ice Wall, it’s crap on any other server. You say that 2 cost for 1 strength isn’t bad, but I kinda think it is when the alternative is Ice Wall. At least with Ice Wall if you invest 2 credits you get 2 strength, and at 1 less influence (not that this is likely to be imported by other factions).

I’d give it a 3, simply due to the absolute positional requirement of it. Crick and Turing I can see occasionally throwing over other servers because either their effect is very powerful or because you need to keep out AI for a bit, but I’m never going to feel good about dropping a Meru over R&D.

Obviously, this is nit-picky as shit. Good review, keep em coming =)


#10
  • 2 (+1) to Beach Party, with Aesop. Overdraw, play it, save your hand until next turn, discard it through Aesop is a move that you want to play in some (maybe niche, but working) decks.
  • 2 (-1) to Hacktivist meeting because between two scoring windows, the corp can totally avoid creating new servers. I played it on 10 games without it firing once. Either I’m out of luck, either “it’s rare it would do nothing” is not totally true. I agree on the info it gives, though but it’s not a 3 card, better a 2. I’m now wondering if Scrubbed isn’t this bad compared to this, because Scrubbed have the authority that card lacks.
  • 2 (+1) I don’t understand the rating of Student loan. 2/3 protected would be a speed bump. If you put 3 to Blacklist, then this one need a 2, in a faction that can play The Root. Destroys SoT which is a common card (clic run it trash it for 3 + clic clic SoT + event cost, or clic clic SoT event cost +2 ?)
  • 3 (-1) to Meru mati. 2/1 are terribad ices (cs or grimoire / parasite: boom).

The rest I agree somehow.


#11

[quote=“Saan, post:9, topic:3817, full:true”]
The only thing I disagree with is Meru Mati getting a 4. While it’s good on HQ, taking Corroder 3 to break over 1 for Ice Wall, it’s crap on any other server. You say that 2 cost for 1 strength isn’t bad, but I kinda think it is when the alternative is Ice Wall. At least with Ice Wall if you invest 2 credits you get 2 strength[/quote]
No, you have to invest 2 creds and two clicks.

If only there was a Weyland ID where you could reposition your ice easily… :wink:

It’s really good, since you can use it as an early gear check for a remote and then reposition it to HQ to make it a taxing ice.


#12

I think the Hayley combo is as follows: Start turn with beach party - game day - some other cards perhaps. Play Beach together with another resource (aesop) (Hayley trigger). Play game day. Do whatever with your click left. Next turn aesop beach party away before it triggers - play some cards, again getting a Hayley click.

Total cost: you drew Beach and Game (2 clicks) - you play both (3 clicks + 1$). You must also be ready to spend some clicks and $ to use cards this turn and next. Also not counting aesop, as it’s already a pretty good card for Hayley.
You get: Up to 10 cards, depending on what you had still in hand before Game + 3$ from aesopping Beach


#13

Doesn’t Beach Party need to be in play at the beginning of the turn to grant the extra hand size? Seems your Hayley example has you installing it and taking advantage with a Game Day on the same turn. Wish it were so, as Beach Party/Game Day would be the most flavorful play for a college student ID to play.


#14

Is that in the FAQ or something? Just reading the card, I don’t see why this would be the case. There are two distinct effects -

  1. You max handsize is increased by five.
  2. When your turn begins, lose a click.

They’re even separated by a line break. I don’t see why one couldn’t do a Beach Party/Game Day combo to overdraw immediately.


#15

Indeed flavouful for a student ID. Also when the party is over, you pawn the leftovers to Aesop…

I don’t know how concistent it can be, but sure looks powerful. On their own the cards aren’t spectacular, but still usuable (selling Beach to Aesop, getting some cards with Game).


#16

Yep, studied the card after I made the post. Well, off to make a jank Hayley deck…


#17

Recruiting Trip at 2.5 when there are no good cards to search for? Seems generous, if you’re rating it as a potential sleeper then I think it’s fairer to rate Beach Party and Game Day higher because they do at least synergise with cards in the current pool. We’ve also seen a spoiler hint somewhere along the line that there’s a card coming up which utilises hand size in a positive way.


#18

2 of the three Runners love recursion, and I’ve even hit the third with it (buh-bye, SOT).

All of these reviews are opinionated, for sure. I’d give it a four. 1 INF is huge. If it were 2, 3 seems right.


#19

Dorm Computer has potential because it’s free, ELP is a pain, and Gutenberg has just been printed.

Haley and Comet are getting a free pass just because they are a runner and a console respectively, so of course people are going to try them out. But there’s no guarantee they’ll find a foothold any more than any other type of card. I think you’ll write them down to 2 in a few weeks.


#20

I love that this mostly reasonable and competitive-aware review ends with ‘ehmagerd 3 credit Janus!!’

Jokes aside, Breaker Bay Grid is really nice.