1: Challenge board is open source. If someone codes up something else, that could help. I agree that ELO is brutal and really unfair.
2: is it not already that way? Surely people, on seeing the league, will just have to get a stimhack account and a challengeboards one - is it our aim to drive people towards this site?
Regarding the second point, not all people are on stimhack. The challenge board site has no PM option, only the discussion tab. That makes communication al lot harder. All issues with people on the stimhack forums were resolved. All other issues went without communication and we had to rely on gut feeling and the little info we had.
If everything was possible, I’d be really nice to have a seperate runner and corp elo (maybe hidden, maybe public) and have the scoring rating be an average of that. Within one go, you eliminate the annoying effects the corp-runner imbalance gives.
You could no longer get a small advantage by playing the “stronger” side as the second game of the match
You could no longer get an advantage by playing one side more than the other, you’d just be setting that elo more accurately.
I’m aware that this is easier said then done, but a man can dream!
It would be! The big question is how to actually run the league using something other than Elo. People have mentioned that challengeboards is open source, but that means that someone would actually need to do some work. I believe @PeekaySK has mentioned that he has used something other than challengeboards in the past? I hope we can figure something out because Elo is soooooo brutal.
Glicko has a deviation parameter that represents the uncertainty in a player’s current rating. I use it in my OCTGN analysis. Since we’ll be getting a new OCTGN dump with SHL2 data, I can even rate the SHL2 players using Glicko and we can see how the final ratings and deviations compare to Challengeboards’ ELO.
I’ve noticed that a lot of people joined the board during the first league, pretty sure something similar happened with the second. I can understand not wanting random octgn lurkers, but it is free advertising.
Was a fun league. Shout outs to 54% win rate and below 1500.
I liked the excuse to play games 1 step more serious on OCTGN, but if i cared about my rating a league this long I would not have played that many games.
Hopefully for a rating system adjustment, or i’ll just use it again to play more serious games and not care about my results… which kills me, since i am competitive in mindset, and not gaming the system for rating took willpower ~_~
Yeah, we have a Ruby-powered glicko-2 implementation for our local league. Give me a week and I’ll talk to my guy to see if we could do some tweaks to it and have it run SHL3.