So, this deck has been around for quite a bit now, and I don’t think it’s particularly well-suited to the current meta, but I feel like it’s worth mentioning. I have been playing it off and on for a while. I played it at the pre-worlds tournament and ended up in 3rd, and played it to a win with a record of 7-0 at a recent store championship.
I have been trying to “popularize” it despite it’s degeneracy recently because I think it’s a big skill-tester on both sides of the board, it makes for some really novel, interesting games, and most of all, it is the most complicated and dynamic combo I have seen in any card game, ever. For those of you who don’t know, here’s the list I’ve been playing (note that the Fragments are probably a mistake, playing 2 Pri Req allows you to, in edge cases, Rec Order both of them back from Archives if milled, and the ability on the 5/3 agendas doesn’t matter one bit):
7-Point Shutdown (49 cards)
Cerebral Imaging: Infinite Frontiers
1 Accelerated Beta Test
1 Eden Fragment
3 Efficiency Committee
1 Hades Fragment
3 Project Vitruvius
3 Jackson Howard
3 Accelerated Diagnostics
1 Archived Memories
1 Biotic Labor
3 Blue Level Clearance
2 Green Level Clearance
3 Hedge Fund
3 Power Shutdown
1 Reclamation Order
3 Shipment from Kaguya
2 Shipment from Mirrormorph
3 Shipment from SanSan
1 Subliminal Messaging
3 Eli 1.0
2 Wall of Static
Code Gate (3)
The basic idea is to combo 7 points in one turn with a series of Accelerated Diagnostics after a power shutdown. Someone on Reddit did a good explanation of the ‘main line’ combo, so I’ll just steal it:
1: MirrorMorph: Install Jackson Howard, Efficiency Committee or Jackson Howard, and a 3 or 5 cost agenda.
2: Power Shutdown
3: Accelerated Diagnostics: Install Jackson Howard or Efficiency Committee with Interns, Reclamation Order to bring back Accelerated Diagnostics, Biotic Labor.
Now you have 1 Jackson Installed, 1 Efficiency Committee installed, and one other agenda. You have 2 clicks remaining, 2 Accelerated Diagnostics in hand.
4: Accelerated Diagnostics. Install Jackson Howard with Interns, then place 4 advancements on Efficiency Committee with 2x Shipment from SanSan.
Score Efficiency Committee
5-7: Use Efficiency Committee
Now you have 1 Jackson Howard installed, 1 other agenda installed, 4 clicks remaining, and 1 accelerated diagnostics in hand.
8: Accelerated Diagnostics. Install the remaining agenda with Interns, Advance the 5 cost agenda twice with Shipment from SanSan, and recover 3x Shipment from Kaguya with Reclamation Order.
9-11: Shipment from Kaguya
Score both agendas.
Here is the original reddit thread where I saw the deck posted. In the comments section there is a broad discussion about other ways to pull off the combo, how long it takes, blah blah blah: http://www.reddit.com/r/Netrunner/comments/23fyez/deck_hb_jackson7_game_breaking_combo/
Here is a few videos of me playing the deck:
A 5-Point combo win from 0 credits:
A win through the Source:
A TURN 3 win:
This deck has a lot of relevant weaknesses. Leela makes it next to impossible to combo in one turn, but you can still combo 5 points in one turn if you Biotic out a 3/2 in an earlier turn. Hades and Utopia Shard make it hard, but not impossible, (if you draw enough cards, you can win through essentially anything). Noise with a Clone Chip in play is a nightmare, but you can Power Shutdown their Clone Chips and/or take a 33% or 66% chance to win through the random mill if you play your cards right. Vamp can be problematic, but I have found most Vamp decks to be a pretty good matchup because they can’t afford to build up Vamp AND pressure you, and if they don’t run you can shove a naked EC out and win from 0 credits if they don’t run it. Siphon is a minor issue: they really need to land two of them, quickly, for it to matter, which most criminal decks can’t do most of the time. One more weakness is that if the runner gets to 5 points, they can stop running to turn off Power Shutdown and build to a turn where they get an absurd amount of multi-access, only having to make sure that you have enough cards in your deck that you can’t burn through them all in one turn, avoiding having to play Shutdown altogether.
It’s also going to get killed totally by Clot, which is part of the reason I am doing this writeup and sharing the deck so much. It’s just something really cool that you can do, and even if it does cause some grief, it’s going to have an end put to it within the coming cycle, so worst case scenario I am helping to infect the metagame for only a short period of time.