A different mildish hot take - The mini factions were a mistake

You know, I think I would’ve been okay with them having 15 influence… if they had launched with more cards in D&D. At the end of this cycle (so they’ve existed for three cycles), each will have 10 cards, not counting ID’s. Each of the runner factions in just the core set have 15.

Take the NBN slots out (because NBN deserves no cards), and allocate them between the three, and they probably would’ve had a lot less miserable time up to now.